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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 21st Jul 2006 22:34
Several and I have erased some of your posts because you have posted the same question ten times.Use the search function and type in muzzleflash.

Starkiller 7
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Location: France !
Posted: 22nd Jul 2006 13:13
I'm sure that I've posted only one or two times the same question, and I don't remember having got any answer.
When I used the search function for "muzzle flash", I found 3 threads about muzzle flash. In those 3 threads, I can't find my answer.
So I would like to get it.

I'm French but I try to write in good English
FredP
Retired Moderator
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Location: Indiana
Posted: 22nd Jul 2006 17:24
I posted the answer and you found it in muzzle flash if you searched.
I will try posting this one more time.
When you animate your weapon you have to make a bone or joint called "firespot".

A quote from one of the threads...
Quote: "Also make sure you've got a bone called FIRESPOT placed at the end of the weapon as I believe this is where FPSC places the muzzleflash entity."


This has been posted to your question before.
If this doesn't help you I would suggest you try the 3D Chat forum.

Blizz26
18
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Joined: 28th Jun 2006
Location: Portsmouth NH
Posted: 24th Jul 2006 04:06
Anyone know of any GOOD tutorials on UV mapping. Im using DeepUV. I read the only tutorial I can find on the web. Its okay but it alittle Blaa to understand. The pictures dont match the print and the print is to small at times to read and I get lost. Im also using 3d max 6. A good video tutorial on uv mapping would be helpful. I believe Lithunwrap is limited to the poly count and verticles so i dont want to use that.
Blizz26
18
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Joined: 28th Jun 2006
Location: Portsmouth NH
Posted: 24th Jul 2006 04:08
DeepUV tutorial

http://tutorialoutpost.com/count/2481
1nsane
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Location:
Posted: 4th Aug 2006 09:05
hepinizin götü sikiim çok seksisinbiz sikim büyüdü lan[emirhanata@hotmail.com]
FredP
Retired Moderator
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Location: Indiana
Posted: 4th Aug 2006 11:26
Please post in English.

Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 9th Aug 2006 05:45
Fred had asked in a freebie thread of mine how I keep things so low of polys. I decided I'd write a tutorial that covered the whole model from setting up the world space to its final poly count. Though writen for 3dmax it is so detailed that following along in any software is a matter of you knowing your software as well.

Though I originally inteded this for my site I'm releasing the the zip here. Inside is a .htm file and all the images. Just click the htm file to open the tutorial in a browser.

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foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 6th Sep 2006 10:02
Trees...

2 Object enities wih 2 textures...Witin one object...?

I am having the problem of png's in Psp 7.04...

Seems that FPSC oesnt like multiple textured template objects...?

As Always B3D....www.fnggames.com

Juice
User Banned
Posted: 11th Sep 2006 21:15
i have a texturing tutorial which is pretty easy to explain, may i post it here?

=ChrisB=
19
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Location: starring into a viewfinder
Posted: 12th Sep 2006 07:32
Good idea! WOndered why we never had one of these befor...
Juice
User Banned
Posted: 12th Sep 2006 19:12 Edited at: 12th Sep 2006 19:37
If you want to find out how to to EASY PEASY RECOLOURS in less than an minute then read this!

1. Visit http://www.irfanview.com and download the program and external plugins.

2. Open a file. I'm using the chaingun ammunition.

3. Click Enhance Colours in the image section.

4. Choose a new colour for your object. How about sapphire?

5. Now save the new texture by clicking Save as. Don't click Save or it will save over the base texture!

6. Save the texture into a new folder in Gamecore/Guns. I shall put mine in guns/spec/chaingun.

7. Now we need to copy the main gun texture and redo that. Nothing wrong with silver is there? I'll tell you how to make Silver objects later. Make sure you have saved your textures in TGA format. It will still work, as long as you modify the GUNSPEC as well.

8. After doing the main gun texture, copy the gunspec, hud and vweap files into the new folder, plus all the sound files.

9. You've done the gamecore. Now to do the entities. Easy peasy. Make sure you have FPSC Entity maker or FPSMods entity creation suite. http://www.fpsmods.co.nr

10. Your gun is dun. It should look like this.

Image List:
Sorry I couldn't upload the images.
rc1: step 2
rc2: step 4
rc3: step 6
rc4: step 7
rc5: step 10

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Juice
User Banned
Posted: 12th Sep 2006 19:39
Rc2

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Juice
User Banned
Posted: 12th Sep 2006 19:40
Rc3

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Juice
User Banned
Posted: 12th Sep 2006 21:33
Making Silver Guns
The quadruple post was part of my tutorial.

1. Open Irfanview with the texture.
2. Go into Image.
3. Convert the image to greyscale, then go into enhance colours and raise the brightness.
4. You now have a Silver texture! The best thing to do with silver guns is to make the strength higher.

Making Golden Guns
Trying not to copy off Scaramanga.

1. Convert the texture to Greyscale like we did, but don't raise brightness.
2. Select Effects from Image and then click Sepia. The texture will turn out golden!

To me these sound like cheats.

Included in post is Rc4.

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Juice
User Banned
Posted: 12th Sep 2006 21:45
And here's Rc5 (sorry about all the spams and what have you, but this is the tutorial.)

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Juice
User Banned
Posted: 12th Sep 2006 21:47
Quote: "WHITEKNUCKLE IS BACK!"


And he is???

dillill
18
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Joined: 20th Sep 2006
Location: Around
Posted: 23rd Sep 2006 00:45
Sweet.

[i]Yay, My first post.

YEAH, I'M A STUPID MORON WITH NO CLUE WHAT IS GOING ON.
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 7th Oct 2006 15:59
Quote: "Quote: "WHITEKNUCKLE IS BACK!"

And he is???"


A game of mine lol but i gave up on that >.<

Quote: "Sweet.

Yay, My first post.
"




I'm back! and glad to you'll see something great happen soon
flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 7th Oct 2006 17:24
does any one have a toturial how to import your own decals?

http://i46.photobucket.com/albums/f128/flashingsnall/banner-1.jpg
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 21st Oct 2006 22:19 Edited at: 24th Oct 2006 18:59
Installing a Hud for FPSC by Candle
Upload the hud tut here for downloading.

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Zeppelin 37BDF
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Posted: 23rd Oct 2006 03:02
Here is a great step by step tutorial to create a Stick Figure Character in the Anim8tor. It includes easy to follow directions and screenshots to guide you.

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Chris Franklin
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Location: UK
Posted: 23rd Oct 2006 19:15
Great tutorials everyone i'll add them to the top soon (Playing nfs rivals on psp atm )

Lordcorm
18
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Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 3rd Nov 2006 02:08
any tutorials on how to make a full weapon that is FPSC ready with 3d max?

People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!
flashing snall
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Location: Boston
Posted: 3rd Nov 2006 03:49
here is a tutorial for making a puzzle game
http://forum.thegamecreators.com/?m=forum_view&t=92558&b=21

http://smallgroup.be/
JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Nov 2006 12:08
Hey! add my tut as well . clicky

thanks

SG

www.freewebs.com/supahsfpscstuff
Chris Franklin
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Location: UK
Posted: 13th Nov 2006 17:11
Wow so many to add i'll do it asap Cadet's soon tho so i'll do it after

Cut scenes
18
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 24th Nov 2006 20:41
DO you have mine on rifle modeling?

[href]null[/href]http://forum.thegamecreators.com/?m=forum_view&t=92256&b=24

"People are easier to search when they're dead."--Captain Barbosa
Chris Franklin
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Location: UK
Posted: 25th Nov 2006 00:44
woah i forgot bout this it's late now here (11:43pm ) so just stack them up i'll add a few to the first post when i actually remeber

JohannesM
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Location: Espoo, Finland
Posted: 27th Nov 2006 17:11
u gonna add those tuts yet?

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Chris Franklin
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Location: UK
Posted: 28th Nov 2006 09:58 Edited at: 28th Nov 2006 10:09
Adding now totally forgot (Again)

Edit: Sorted , well i hope anyway

JohannesM
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Location: Espoo, Finland
Posted: 28th Nov 2006 18:44 Edited at: 28th Nov 2006 18:46
You forgot my tutorial

Here is the correct link

EDIT: WRONG LINK! I just noticed hold on.

offtopic/edit: You stole rich's msn thingy

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Candle_
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Location: kindergarten
Posted: 3rd Dec 2006 06:06
Small flash demo showing how to use a key and door. use key opens the door.

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Chris Franklin
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Posted: 17th Dec 2006 14:46
Candle_ Added it

Shame this lost the glue noone is going to be able to find it now

Cut scenes
18
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Location: Never leave your back to a door...
Posted: 17th Dec 2006 14:52
You never put mine up on rifle modeling.

"People are easier to search when they're dead."--Captain Barbosa
Chris Franklin
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Location: UK
Posted: 17th Dec 2006 15:16 Edited at: 17th Dec 2006 15:19
Quote: "You never put mine up on rifle modeling."


I didn't see a link for it >.<

Edit: I've added it now

Cut scenes
18
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Location: Never leave your back to a door...
Posted: 17th Dec 2006 16:45
Thanks!

"People are easier to search when they're dead."--Captain Barbosa
rolfy
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Posted: 20th Dec 2006 20:45 Edited at: 20th Dec 2006 20:48
Just feel this should be bumped at this time of year!
There's a lot of good stuff in here.
iane
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Posted: 31st Dec 2006 15:44
Hi all - Just getting back into FPSC after a long time away from it and there is nothing better than Tutorials to help me but clicking on web page after web page is driving me Nuts - So I had an Idea How about an Offline Version of this Thread in the form of a Help File (CHM) - Would this be Illegal ? If I created a help file with all the tutorials in this thread (Only tutorials on forum not ones linked Offsite) - each tutorial would have (C)by poster and link to tutorial thread.

Just need to know if anyone would object to there tutorial being added - If it's legal or not to do so - I can PM a mod a sample if they wish - when finished will post for everyone to use.

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