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FPSC Classic Models and Media / Free weapon - FN P90

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gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 25th Jun 2006 06:04
Finally got it done





It's fully animated, and there are entity pickups for the weapon and ammo.

The zip file contains full folder path info. For easy installation, just extract all the files to the root of the hard drive on which you have FPSC installed. WinZip will do the rest (assuming you have FPSC installed at the default location).

As with anything I put up here, it's free for use in commercial projects. Just don't redistribute the mesh and/or texture separately.

Cheers

- Graham

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BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 25th Jun 2006 06:09
exelent work as ussual!


http://www.seqoiagames.com/seqoiacorp/
Lizblizz
18
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Joined: 13th Dec 2005
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Posted: 25th Jun 2006 06:11
good job gps looks great!

~*~princess~*~
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 25th Jun 2006 06:28
Thanks guys

I'm particularly pleased with the texture map on this. I usually rely on photographic reference when building textures, but that would have lead to copyright issues here, so I ended up hand painting 95% of this texture - a first for me. It took rather longer than I anticipated, but I learned quite a bit in the process, so it was worth it.

You know, it occurs to me that if somebody set up the weaponry equivalent of a sites like 3d.sk, or environment-textures.com, - supplying multiple hi-res images of assorted weaponry, free for commercial use - I reckon they'd make a fortune. I know I'd subscribe!

Cheers

- Graham

Lizblizz
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Posted: 25th Jun 2006 06:41
its nice i realy like those textures you uv maped huh? well i like those what uv mapping program do you use?

~*~princess~*~
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 25th Jun 2006 07:42
Finally! thank you! i kiss the umm... electrons(?) where your post treads!


Your humble servent, Brett Snow
and the rest of the Zaibatsu Corporation

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Jun 2006 08:32 Edited at: 25th Jun 2006 10:04
Thanks again,gps.

Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 25th Jun 2006 08:42 Edited at: 26th Jun 2006 04:58
Quote: "GBC"


umm... gps made this...

EDIT: the post above mine did say GBC, i swaer, he must have edited it...

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Jun 2006 08:55
Looks sweet; nice contribution, GPS.

-Keith


Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 25th Jun 2006 09:04
Thanks gps. Maybe I need to change my Nick.. heh heh

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th Jun 2006 09:15
WHOOOTOOTOOTOOTOOOTOTOOTOOto YAY GPS i love you


WILL YOU MARRY ME?!

http://ninjasoftforum.proboards107.com
Me Self
18
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Joined: 7th Mar 2006
Location:
Posted: 25th Jun 2006 09:47
I dont know where to extract it im new at this exporting weapons etc. Can you give me the default url where im supose extract thanks
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th Jun 2006 09:51
look at the folders
their labeled where

http://ninjasoftforum.proboards107.com
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 25th Jun 2006 10:11
Lizblizz, I use UVMapper Pro.

http://www.uvmapper.com/

Candles Games, so long as you don't do a 'Merranvo' and change your nick three times a week

Bloodeath, um... no

Me Self, assuming your hard drive is c:\ and that FPS Creator is installed in the default location, when WinZip asks where to extract the files to, enter c:\

This way, WinZip does the work of creating new folders were needed. For more control (and a better idea of what goes where), do as Bloodeath suggests and look at the path info displayed when you open the zip file

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 25th Jun 2006 10:32
No I'll leave it at what it is now. lol

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th Jun 2006 11:05
gps you know i was kidding right? calm down lol

http://ninjasoftforum.proboards107.com
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 25th Jun 2006 11:13 Edited at: 25th Jun 2006 11:14
Bloodeath - yes, I did have a teeny-weeny suspicion that you weren't being entirely serious...

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th Jun 2006 11:22
yes thats right ENTIRELY serious... jk.. but seriously...me and you need to talk about a private model pack for $$$

http://ninjasoftforum.proboards107.com
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 25th Jun 2006 12:17
Loaded and tested:

it works fine! I don't know if its me but i think there's some kind of blip in the animation when you exit scope-mode.

Another great addition to the community
AE

Essal
18
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 25th Jun 2006 12:53
This weapon looks great! Thanks for a great contribution to the community.

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
Doctor Evil
19
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Joined: 29th Sep 2005
Location: California, USA.
Posted: 25th Jun 2006 12:57
Very useful for those who are making modern-day war games, great work!

Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 25th Jun 2006 15:49
Awesome work! And with full animation and pickup items! GREAT!

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 25th Jun 2006 18:20
Good work GPS! Sorry I never got around to giving you my animation set, but I lost the files when I transfered everything to my laptop I'm going to try this out now, it's probally better than mine anyway!

Get Decal Maker Now!
Click Here!
Me Self
18
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Joined: 7th Mar 2006
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Posted: 25th Jun 2006 18:35
Ah sorry i was putting a / at the end instead of a \
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 25th Jun 2006 18:42
Really nice gun and texture. I prefer this style of texturing where the shading is'nt added already. Fits best with all the entities that come with fpsc. Great contribution


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 25th Jun 2006 18:51
Excellent and professional. Another great FPSC contribution. Thank You!

Crazy Grandpa
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 25th Jun 2006 19:45
BTW, can someone make normal map for this? If someone could I would really appreciate it. And that who makes it would be one of the official tester of Prison Escape.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Lizblizz
18
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Joined: 13th Dec 2005
Location:
Posted: 25th Jun 2006 22:48
thanks a bazillion gps

~*~princess~*~
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 25th Jun 2006 22:52
nice one GPS.


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 25th Jun 2006 22:53 Edited at: 25th Jun 2006 22:54
So could someone make normal map, please? Who does it can be a tester of Prison Escape.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Aydan
18
Years of Service
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Joined: 9th Dec 2005
Location: Wales - United Kingdom
Posted: 25th Jun 2006 23:30
WOW! Dude your model is absolutely incredible. I just need to input it and see how it works with muzzle flashes/animation. Incredible work though man and I have even more admiration for the fact you have released it royalty free to us. Thanks VERY much!
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 25th Jun 2006 23:52 Edited at: 25th Jun 2006 23:52
very nice, great work GPS, well, i suppose the only thing that will be unique about my one now, will be the hands

good job

-Jon


Vol.2 coming this summer
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 26th Jun 2006 00:35
gps,
I cannot say enough good things about this gun!One of the best FPSC ready weapons I have come across.Thanks again.

gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 26th Jun 2006 08:21 Edited at: 26th Jun 2006 08:23
Once again, thanks guys

Locrian, thanks for that texture comment. My aim was to make a weapon that looked like it might have been part of the default FPSC media in terms of texture and shading. I'm glad you feel I succeeded.

Conner94, no worries mate - it's done me good to bite the bullet and tackle animating!

Cheers

- Graham

Maxim999
18
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Joined: 12th Apr 2006
Location: In my Room
Posted: 26th Jun 2006 21:26
@Gps wow its realy great so i will use it in mine and bloodeath 6 6 6's game ^^

@Jon Fletcher i will use ur Corepak vol.2 too ^^

@Nigezu please dont say that ... its hijacking a thread

TDW -Status- In Progress
|++--------|
Need a realy great Zombie Model and some Weapons with hands and a flashlight (if posible)
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 26th Jun 2006 21:40
wait, quick question, the texture is 1024x1024, ive noticed some other stock weapons have textures these size, does this mean that the texture degradation (down to 512) doesnt act on weapons? if so, then i have wasted alot of available quality

-Jon


Vol.2 coming this summer
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 26th Jun 2006 21:56
Hi Jon, have a peep at this thread...

http://forum.thegamecreators.com/?m=forum_view&t=68628&b=21

As far as I can tell, selecting low or medium quality causes FPSC to actively reduce the texture resolution, while selecting high (512x512) simply results in the texture being left alone. Perhaps it was just assumed that 512x512 would be the maximum practical texture size, but at high quality FPSC will use any texture size so long as it's a power of two. Remember, that can also include asymmetric sizes like 1024x256 - very useful for long thin pointy weapons

Cheers

- Graham

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 26th Jun 2006 22:12
Quote: "FPSC will use any texture size"



aww jeez, so much wasted quality sticking to 512, way atleast i now know

-Jon


Vol.2 coming this summer
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 26th Jun 2006 22:13
Can FPSC handle 1280x1280?

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 26th Jun 2006 22:19
that isnt a power of two

(e.g 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc.)

^^ those are just the ones i know off by heart, lol

-Jon


Vol.2 coming this summer
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 26th Jun 2006 22:20 Edited at: 26th Jun 2006 22:26
Quote: "Can FPSC handle 1280x1280?"


No, I think you have to stick with powers of two, 512x512, 1024x1024, then 2048x2048. I know that some rendering engines can use odd sized texture maps by padding them out to the next appropriate size, so it might actually appear in-game, but it'll be using as much graphic memory as a 2048x2048 texture, so you'd be better off resampling it in a graphics program to 1024x1024.

Cheers

- Graham

EDIT

LOL, crossposted with jon with such perfect timing that when I hit 'post message' the screen refreshed with his reply not mine, causing a slight 'Twilight Zone' moment on my part - until I realised that my reply was on the next page

300 win mag
18
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Location: USA
Posted: 28th Jun 2006 06:52
kick ass dude dose it work in multiplayer?

Remaking Soul Survivor because compture crashed
gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 28th Jun 2006 07:57
I don't know, but I would guess yes (it's got all the elements of a default FPSC weapon). Someone else will have to provide the definitive answer though.

Cheers

- Graham

IxiPRO
18
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Joined: 24th Jun 2006
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Posted: 28th Jun 2006 14:57
Good

ixipro
JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Jun 2006 16:46
You will ralely find anything like this on the fpsc forums...

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Jun 2006 19:15
it doesn't show up when you pick it up, PLEASE HELP



Windows XP Home Edition,Phoenix - AwardBIOS v6,AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz,1024MB RAM,2 NVIDIA GeForce 6600 256MB graphics cards, SLI motherboard,5.1 soundcard.
creator of zombies
18
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Location: UK: West Wales
Posted: 28th Jun 2006 19:23
never mind, fixed the problem


AWSOME WEAPON DUDE!!!! will be useful in my game

Windows XP Home Edition,Phoenix - AwardBIOS v6,AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz,1024MB RAM,2 NVIDIA GeForce 6600 256MB graphics cards, SLI motherboard,5.1 soundcard.
Kerithion
18
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Joined: 17th Jun 2006
Location: Scotland
Posted: 1st Jul 2006 14:35
Just wanted to say thank you very much, Gps. That's magnificient work, great model.

If you ever put together a commercial model pack, I want to know about it: I'd empty my credit card limit quicker than I can empty the FN-P90 clip!

Thanks again.
IxiPRO
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Posted: 2nd Jul 2006 21:12
Good job gps

ixipro
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd Jul 2006 21:32
hey GPS, if I send you a weapon I'm working on, can you have a look at the Vweap for me? It's not showing up, but everything is there and appears A ok!

Nice p90 too, I downloaded it and had a look at the mesh but haven't used it yet!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward

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