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Geek Culture / My To Do list and general Stuff

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Killer Sponge
21
Years of Service
User Offline
Joined: 27th Nov 2002
Location: United Kingdom
Posted: 2nd Apr 2003 17:25 Edited at: 2nd Apr 2003 17:33
General Ideas:-
Nice 2D Font Creator (this would be a good thing)
Plus functions to load and use them in your program!
Or just use a Bitmap with letters and stuff and load it in
with dimensions data in a seperate file. Umm. Fontage.


Actual Projects:-
Chat Version 1 This was just a test and is not intended for wide use
however it can be downloaded but someone must become a
host and you must know there IP.
*AVALIBLE FOR DOWNLOAD*
Release Date: RELEASED

Chat Version 2 Work with memblocks to send data and recieve. Use this
(KSCC) to create a IRC enviroment.
(Mouse and Keyboard interface!)
New Features - When server is created you are given an option
to add it to a server list (located on my FTP) this giving PPL
a wider knowledge of servers avalible. However the IP address
will not be shown to users joining - (Security Reasons)
Release Date: TBA

Lode Runner DB Must be completed soon with variety of levels
(problem - Code on HD at home and comp finish's soon)
But will complete newayz!
*BETA RELEASED*
Release Date: 1/5/2003

KS 3D modeling Function libarays 23 More functions to go : May post what exists online soon
&
KS 3d Modeling EDITOR This will be an editor to create you models in so you can avoid
lines of code to create them. There will be options on save
WORLD SAVE (SAVES ALL OBJECTS CREATED PLUS LOCATIONS)
OBJECT SAVE (ONLY SAVES 1 OBJECT)
the function library will also be included with the download
(when released) and commands from the library will be needed in
order to use them in your own games. This is primamly bieng created
so large detailed worlds maybe created and the function librarys will
handle displaying the objects so that not to many objects are bieng
displayed however there is a fear the function library may run slow.
As of yet I have not been able to test. You can also use the funtion
library to change your objects so (for example) you created trees in
your world and you would like them to sway it is possible. KDLL collision
DLL function would be good to use for collisions as worlds can be turned
into mesh information and as this DLL access mesh information in MEMBLOCKS
you can have perfect collision.

Release Date: 23/5/2003

InterSteller - Broken Worlds A 3d Space shooter, loosly absed on gameplay from "FREESPACE 2" however
this has been Scraped and Restarted many a times.. maybe if I had demand
I may create a masterpiece out of this.

Release Date: TBA

Urs. KillerSponge

Email Address: KillerSponge@Uboot.com

If any one has comments, questions or require help on thier own projects dont
hesitate to contact me

Download Site: http://home.beavisnet.co.uk/nik

Current Project: KS Modeller Function Library & Editor
MrTAToad
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 2nd Apr 2003 18:29
You certainly like centering text, dont you...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Killer Sponge
21
Years of Service
User Offline
Joined: 27th Nov 2002
Location: United Kingdom
Posted: 2nd Apr 2003 18:39
yeh well I just hit the button

Plus it actually reads better like that 2

urs ksponge

Current Project: KS Modeller Function Library & Editor
Shadow
21
Years of Service
User Offline
Joined: 17th Oct 2002
Location: In the shadows
Posted: 2nd Apr 2003 19:37
"Nice 2D Font Creator (this would be a good thing)
Plus functions to load and use them in your program!
Or just use a Bitmap with letters and stuff and load it in
with dimensions data in a seperate file. Umm. Fontage."

I know a guy who's been working on this kind of thing. I think his forum name is Munin, by I doubt he reads the forum much. I'll see if he can help you.
Munin
21
Years of Service
User Offline
Joined: 19th Oct 2002
Location:
Posted: 2nd Apr 2003 22:50
The program I have built is similar to a print command that centres text on a given position, it uses a font I built myself and each character takes up it's own space, the affect is lovely, I have built a few fonts to work for it, tell me if you want it, the code has been reduced to function so all you do is this
alstring("hello people",xpos,ypos,flag)

.ilate:.

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