Thanks Raven!
Quote: "
now firstly, when you reload it you seem to get a Last State - so it loads the scene and exactly how it was before you exited (it wasn't before so that might be a bug)
"
Actually, it's always been this way, but I do need to put in an option to turn it off, and maybe change the default. What do you think the default should be?
Quote: "
next the tool menu's appear to be all seperate so when you start using a new tool you get another menu, when you have them docked it flickers for a second whilst they change.
I'd suggest perhaps instead having the docked veiw be there constantly and have the current tools simply be a child dialog to that.
"
Yes, I'd like to have this smoother. It's especially bad if you maximize the document views. I wish MFC made this more flexible. I wish to be able to have multiple tool parameter palettes up, and have them position themselves nicely when in docking mode. I want also to make a little lock button so you can keep a palette up, even though the tool isn't active. You can still do it by right-clicking the tool, but that's not obvious. I was going to be working on this this month, but I chickened out and started on the .3ds support instead. GUI programming is definately not my strength.
Quote: "
also i seem to have found a few bugs, one is an annoying veiw bug which i'm not sure why but after about 20-30mins of development whenever i changed to selection most parts of the wireframe would disappear through the picture i was using. Also occasionally when i zoomed or panned a veiw the entire veiw just goes grey (dunno what i do to make it though)
"
I have occasionally run into rendering problems similar to this. If you hit this state again, save and exit, and then restart. If upon restarting, if it still does it, if you send me the model and the .jtv file I might be able to reproduce it and fix it easier. Otherwise I'll have to try to reproduce it myself. I suspect I may have a problem with the rendering down in the JTGame code with respect to selections and wireframe.
Quote: "
after it started doing that it also seemed to loose tool dialogs and some stopped working without being used as shortcuts - and the copy mesh tool stopped working all together (which has my dev at a standstill)
"
My guess is that the tool parameter palettes are getting messed up due to some problem in saving and restoring their state from the .jtv file. Deleting the .jtv file might fix it. Or it may be a problem with the registry entries containing the MFC window states, in which case deleting the associated registry keys will fix it--not something for the non-programmer, of course. I need to find the real problem and fix it. I had this problem several months back, but I thought I fixed it. If you have a model and .jtv file that does it, please do send it to me. I might be able to see what's wrong while looking at the loading of it in the debugger.
Quote: "
also the 3D sometimes seems to get a shorter Z depth, and eats half of the model when i zoom in too close.
"
Don't all modelers do this? Perhaps I could limit how close you could bring the camera, but for level editing this, of course, wouldn't apply.
Quote: "
i'm not sure what parts of the bug report you'd like, as they are pretty big ... so lemme know what section has the data you'll need to see - to be honest MS's bug reports always confused the hell outta me.
"
I'm not sure what bug reports you are refering to. Is this some Windows thing? I've really never looked at any reports beyond message box reports. Register dumps and hex stack traces are a bit too low level to be useful.
Thanks again for taking the time to help me out with testing. As I expected, as I pick off the easer bugs to reproduce and fix, what's left are the harder ones.
-John
John Thompson
http://www.jtgame.com/jtedit