This is a key feature for me to decide on shelling some bucks for DBPro or not.
I'll not even bother going any further with DBPro if I can't get bones/skin or biped/physique animations working on it (no, using 1995-style robot-esque 3D characters is UNNACEPTABLE).
I've tried using the Panda DirectX exporter in MAX5, and all I get results that range from a mold of weird looking polygons, to the proper model (with proper UV mapping) but no animation.
Does anyone have the guidelines for properly exporting animations so DBPro can play them?