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3 Dimensional Chat / What kind of 3d model would you like me to make ?

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Glog
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Posted: 11th Jul 2006 13:50
Hi there !

so i'm preparing myself for my next schoolyear in a cg school , and i felt it was a great idea to make a game model with those features :

- 2000 polys
- UVWed
- textured
- normal mapped
- articulated in blender


after that , i'd like this model to be used in the blackout project , maintained by hamish mc haggis
or any other project for this model would be open source .

therefore , i'd like this model to appeal to anybody !

so in this topic , i'd like you to submit suggestions , sketches , of the game model you'd like to have , so as i could make it .
go ahead , and please unleash yourselves , because i unleash myself in my work


here you can see an OLD model that i made , the next one shall be greater , smaller , better and more appealing to anybody

i got one week to do it , i'm waiting for proposals !



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Glog
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Posted: 11th Jul 2006 13:51
i meant , got one week to do it all , so hurry to say what you want

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Sureal Chris
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Posted: 11th Jul 2006 15:45
How about someone with no actual face, which would make for some interetin story lines.
Sureal Chris
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Posted: 11th Jul 2006 19:32
With some sort of cybernetic arm
Glog
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Posted: 11th Jul 2006 20:12
ok , more please !! don't hesitate to submit pictures or drawings of your suggestions (www.slibe.com) to host pics


Sureal Chris => ok ! but what do you mean by no face ,
wearing a mask ? burned face ?

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Sureal Chris
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Posted: 11th Jul 2006 20:34
no facial features. just smooth. Or with some sort of nose arrangment
Freddy 007
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Posted: 11th Jul 2006 21:02
Like a mannequin?


Sureal Chris
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Posted: 11th Jul 2006 21:04
Kinda like a mannequin I suppose, but less plasticy
Chris Franklin
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Posted: 11th Jul 2006 21:12
A few cars like on gta but they need to be really low poly due to the fact that i'm be using a couple of hundred of them

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Glog
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Posted: 11th Jul 2006 21:24
Chris =>
whoops sorry , it gotta be a character , i forgot to precise
for practizing reasons , making some lowpoly cars is reeealy piece of cake anyway

more , more !! there is 1% of what i need to make a full GOOD character model !

if you prefer , each can make a suggestion of a character , and i'll mix them and make different clothes so as to please everybody

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Seppuku Arts
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Posted: 11th Jul 2006 21:26 Edited at: 11th Jul 2006 21:27
I don't want a model as such, but I think I could give you ideas, model the mythical Chaos god of the seas that the Satanists love, Leviathan, google is good for referance images, for both original drawings and pictures of the leviathan found in the final fantasy series. This is something I hope to model soon, so I want to see what you can come up with first





Look up other mythical/biblical creatures, they can be very interesting and appear to be a joy to model, I tried the Final Fantasy version of a Bahamut, I didn't do well simple because I was restricted to a polygon limit

[edit]
Oh just saw your new post, character's eh? Nope can't think of any yet

Glog
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Posted: 11th Jul 2006 21:26
well , i will do do some lowpoly cars anyway , it's faster than
like making cookies , really

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Glog
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Posted: 11th Jul 2006 21:32
aah , sorry i also forgot to precise , it gotta be an human
because i must work anatomy and stuff like that

so the final final brief is :


Humanoid character model
very much typed

2000-9000 polys
-UVWed
-Textured
-NormalMaped

i'll make some bahamut/leviathan stuff just like cars anyway
posts tommorow ( paris/madrid time )

the model can also have a bahamut head

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Sureal Chris
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Posted: 11th Jul 2006 22:10
If it's gonna be a human bahamut/leviathan hybrid. Make it very hybridy, with stuff on arms and claws. But dont make these features symetrical as that could ruin the hybrid feel.
Seppuku Arts
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Posted: 12th Jul 2006 00:01
Hmm, try using a real human being, pick a person you can get good referances of, I tried Darren Malakian once (the first attempt was good, but the ref image meant the model wasn't at the general static way, were everything is spread) the second attempt sucked, however I haven't tried real humans since, you could try something like John Travolta (Okay that came to mind because I just watched one of his movies, but meh!) or any famous person you like really, that would show you can handle photo references and not just drawn ones that generally are more defined.

Manic
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Posted: 12th Jul 2006 01:43
here's a picture i painted in photoshop last week;




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Glog
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Posted: 12th Jul 2006 13:56 Edited at: 12th Jul 2006 13:57
so ...


here it is for the little car chris franklin
http://www.yourfilehost.com/media.php?cat=other&file=little_car.zip
it's the most basic car model you'll ever see , but i was in urge , it was just to hang my word

car.obj => to use with blender/deep exploration for conversions
car_psd.psd => to get the UVW map in photoshop so as to paint on it
tx_car.jpg => ultra simple 128² texture

so for the model ...

- bahamut head
- cybernetic arm

i'm starting to sketch . any more features ?

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Sureal Chris
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Posted: 12th Jul 2006 17:32
give him these kind of legs.

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Oddmind
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Posted: 12th Jul 2006 23:16 Edited at: 12th Jul 2006 23:37
Can you make this character?





Ill make some other references for you as well.

Not more than 3k poly wise please.obviously that means the clothing rips and the tassles on the hat will be alphamaps.

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Glog
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Posted: 13th Jul 2006 19:04
oddmind => well ...i can't see the pictures !

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Oddmind
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Posted: 13th Jul 2006 22:09 Edited at: 13th Jul 2006 22:10
uuh... what browser are you using?

I use firefox and IE and i can see them perfectly.


May i have your e-mail? I can mail you the pictures.

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Xenocythe
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Posted: 14th Jul 2006 02:35
Can you make me a Large Bird-Like Creature with wings and a sharp beak? I want you to use your imagination for this, but if your gonna texture or color it, make it black with red eyes. I can texture it too, but I would appreciate it if you did it

Can't beleive its not butter.
Oddmind
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Posted: 14th Jul 2006 03:00
xeno read the post man humanoid only.

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harrybarry
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Posted: 14th Jul 2006 07:41
Dude, you pwn.

Make a lean, almost feeble looking guy with a robe of some sort. Like a black robe. Give him wierd eyes, like green with red. Make his skin look nasty, maybe even tenticles or some type of hint that he has been infected with something and is mutating with in time. Give him long nails, like 1-2 CM past normal. Give him a staff, a wooden one that looks more like a tree branch thing then a pole. Or you can give him a cool looking sword.

Iunno, just some thoughts. I should be getting a scanner soon, ill help you out and sketch some things to keep you occupied.

my aim is Standardrummer14 if you want more ideas or anything.

Glog
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Posted: 14th Jul 2006 19:34 Edited at: 14th Jul 2006 19:35
ok , thanks you all , i started the model , and i'll make some color sketches for those who wanted something to much specific
about the model , i think i came out with something quite consensual

Oddmind => sorry , it was indeed a problem of browser , it's fixed now , i got the pictures , i will make a model with it as well

we are the 14 in Fr , the final model should come the 19
thanks for every idea , and stay tuned

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Oddmind
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Posted: 14th Jul 2006 19:50
ah cool! Thank you so much

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Glog
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Posted: 16th Jul 2006 18:05
hi there ! the work is well on the way ... BUT
the model an sketches gonna be ready the 25 instead of the 18
nothing important , really , but the overall result shall be soo much greater

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Oddmind
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Posted: 17th Jul 2006 22:13
mkay thats cool. cant wait to see this one.

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Oddmind
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Posted: 24th Jul 2006 09:20
hows it coming glog?

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Chris Franklin
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Posted: 24th Jul 2006 11:41
Thanks for the car models

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Glog
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Posted: 25th Jul 2006 20:34 Edited at: 25th Jul 2006 20:36
Hi there ! back again

ok i am late on it cause i underestimated the work on my own project : GOT TO finish it before 30 of september

but iwill deliver the models and sketches no matter what !

so here is a FIRST LOOK on the model

i finally came out with Olga Gurlukovitch from MGS2:Sons of liberty
( any fans ? )
the hardest part ( getting a clean mesh ) is done
i'm gonna erease female parts of this model and get a male model that i will modify in order to have the models
all of this gonna be skinned and textured

the model is actually around 4500 polygons , it's to be lowered at <3000


the hand is 350 polys , but trust me , it's better like that , having DECENT hands in video games models ...how sweet ...


of course ,later , normal mapping will come !

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Oddmind
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Posted: 25th Jul 2006 21:11
thats pretty nice! The pants need to taper from really big at the thigh to really small at the ankle. and dont forgot the suspenders ^_^

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Uncle Sam
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Posted: 26th Jul 2006 23:23 Edited at: 26th Jul 2006 23:24
That's excellent. Would you consider joining my team for my online fps to make the characters and/or other models? Or should I just make a request here?

Here is the thread anyways.

EDIT: sorry, didn't see that:

Quote: "i got one week to do it , i'm waiting for proposals "


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Manic
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Posted: 27th Jul 2006 03:36
he's got boobs dude.

i like your stylised form though.

it looks a bit dense around the waist and stomach, and the wires on the hand are a bit crazy, try to stick to quads, you've got an 8 sided poly in there.

I don't have a sig, live with it.
Oddmind
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Posted: 27th Jul 2006 03:43
*looks for 8 sided poly*

I is blind. But get rid of it!

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Glog
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Posted: 27th Jul 2006 13:53



your guys right about that , i fixed this
i may not have time to change everything , but i'll try to !
so i'm working on a male and a female model at the same time
both are 3100 polys , and with no 8 sided faces , thanks god

because of time limits , i will finish the male model quite fastly and it won't be perfect , but again , i undersitmated my work an i must hurry

Uuncle sam =>
thanks , it would have been great , but i got no time reaaly
besides , i'm still at work on Blackout
you can use the male model in your project if you want !

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Seppuku Arts
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Posted: 27th Jul 2006 15:32
Theres an issue with your mirroring there, the line down the middle, is it me, or is this common with a lot of 3DS Max stuff I see, surely the tool is able to make the connection smooth like in Cinema 4D Good model you got there though

Manic
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Posted: 27th Jul 2006 17:28
that line is there because its still two objects, when he's finished, he'll weld the two objects together to make the final.


Glog: the head is too wide, and the eyes are a bit funny looking. is this the look you were after?

also, whats going on with the boobs in that picture? you can't just whack some boobs on a mans frame and hope people think its a woman, it'll just look like a man with boobs.

I don't have a sig, live with it.
Glog
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Posted: 27th Jul 2006 20:04
well , i did'nt ! in fact its the perfectly opposite ! as i'm quite busy i took an old male torso mesh that i put in place of the female torso, hopping it would be allright once i would have made another face
the male and the female are actually two different models


what you wrote have made me laugh for a while


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Glog
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Posted: 28th Jul 2006 15:42 Edited at: 28th Jul 2006 15:47


ok , here is a nearly final version of the " youg boy " i do
i think everything is here , it's 3038 polys , and i'm just waiting
for oddmind's opinion to pass it in blender!

i know this work is far to be perfect , but i still can tweak a lot of little things if you tell me , besides , the normal mapping pass will add all the details the model does not have

the women model is on the work as well .
and i did'nt forget the other sketches , i'll do them asap

oh by the way , my joke , was it offending for anybody in anyway?
or just TOO MUCH stupid ?? sorry , i like to place some bad jokes sometimes , no offense

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Seppuku Arts
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Posted: 28th Jul 2006 15:49
Quote: "that line is there because its still two objects, when he's finished, he'll weld the two objects together to make the final."


Ahhh....Just like Hexagon 2, thats annoying as I like seeing my models having a smooth transition between halves.

Glog, that face looks much better IMO

Glog
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Posted: 28th Jul 2006 23:47 Edited at: 28th Jul 2006 23:49
[ last post of the previous page copy ]

ok , here is a nearly final version of the " youg boy " i do
i think everything is here , it's 3038 polys , and i'm just waiting
for oddmind's opinion to pass it in blender!

i know this work is far to be perfect , but i still can tweak a lot of little things if you tell me , besides , the normal mapping pass will add all the details the model does not have

the women model is on the work as well .
and i did'nt forget the other sketches , i'll do them asap

oh by the way , my joke , was it offending for anybody in anyway?
or just TOO MUCH stupid ?? sorry , i like to place some bad jokes sometimes , no offense

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Oddmind
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Posted: 29th Jul 2006 00:08 Edited at: 29th Jul 2006 00:52
im getting broken images.

crap this sucks I wanna see it haha. Try and upload the images here.

or

www.tinypic.com

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Glog
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Posted: 29th Jul 2006 10:33
here it is , but i'm really surprised that the problem would come from slibe , can you see it ?


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Glog
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Posted: 29th Jul 2006 21:58
the latest version of the woman model


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Oddmind
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Posted: 29th Jul 2006 23:23
ah yes, thats excellent!

One minor thing though, he seems a bit more healthy than I imagined him. Hes supposed to be kind of a vagabond thats lucky to eat once a day.

But hey thats an excellent model, thanks so much I finally get to see him come to life .

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Glog
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Posted: 29th Jul 2006 23:58 Edited at: 29th Jul 2006 23:59
ok , glad you like it i'll make him skinnier and go further on the process a bit later , other sketches are on the way as well

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Oddmind
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Posted: 30th Jul 2006 00:24
ah wonderful! Thanks again for doing this.

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Glog
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Posted: 11th Aug 2006 12:53
hi , well the model is quite ready yet , but ....


i got pen tablet problems , so i can't continue working on sketches
and model for now .

the model is nearly finished , only remains to finish the normal map and the texture map
sketches are to be coloured

but my tablet is not working ...

my db project donesn't want to compile either

so , well , i'm trying to fix those problems , but getting tired and tired of trying to make those things work .

what did i do ? i can't " build " or " achieve " anything .

so mod and skteches will be ready as soon as i'll got my tablet working . sorry for the delay

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Oddmind
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Posted: 11th Aug 2006 19:40
ah wonderful, no problem I feel your pain .

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