i been messing with the allways active :yes , some cases can make the enemy act dumb , ie for testing i use thug granade, & ss machinegun with rate of fire 120 ,,

thugs would throw nade like fountain anyware on maps while spawning ss behind buildning to follow waypoint i could only see flashing as they was tryng to shoot me through building

.
But placeing them in right place will work well,
i do like the home script, can it be edited to make enemy shoot at longer range ?
FredP, il hold my hand up and admit ermmm im trying to make a decent wave attack for the comp u guys got going

hence the chase n home scripts ,, i want them coming at ya