For awhile now I've been working on my own FPS engine. So, here's what I've got so far.
*Note: This is just the engine with a sort of "placeholder game". Once it is mostly finished I will begin my full game.
First Person Shooter Engine
Version: 0.2

= Finished

= Not Started But Working on Soon

= In Progress
Current Features:

Player Control

Weapon Control (Nearly Finished)

Raycast Style Bullet Collision w/Objects & Terrain

Terrain w/Player Collision

Shader Based Water

Timer System (keeps game speed constant with varying framerates)

Entity System

Particle System (Only one particle set right now)

Going Under Water, Swiming, Floating

Drivable Vehicles

ODE Based Physics (ODE instead of Newton for speed)
I won't be starting on the AI (it will use Dark AI) until sometime after the end of summer. I used up all my summer spending money on my new Nintendo DS
Demos
None Available at the Moment
Videos
Player Control, Entities, & Bullet Collision Video - (6.71 mb)
Running, Crouching, and Underwater Demonstration (5.43 mb)
Screenshots:
Older Screenshots:
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