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FPSC Classic Product Chat / world to small

Author
Message
james hawn
18
Years of Service
User Offline
Joined: 18th Jun 2006
Location:
Posted: 21st Jul 2006 07:43
why is the grig so small and can you get it larger so you can build larger levels
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Stamina
19
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 21st Jul 2006 07:53
Use the + and - keys to move up and down in the levels. Trust me, you can make a rather large map with multiple levels that way.
Disturbing 13
20
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 21st Jul 2006 08:19 Edited at: 21st Jul 2006 20:48
besides making it too big will cause some major slowdown since all things are rendered at one time and there is no fogging function.

Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 21st Jul 2006 08:31
Thats a little bit wrong Disturbing 13.. Its more how You build Your games that matters. DBP can handle huge landscapes and so can FPSC. If You learn how to reduce polys in a smart way, then You can make awesome stuff with FPSC!
And Yes, You shourld be able to make the world bigger by using the source code...


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
FredP
Retired Moderator
19
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 21st Jul 2006 20:34
FPSC cannot handle huge landscapes.It has a horrible time with outdoor levels/environments.You can make small outdoor levels/environments but FPSC is best used for indoor type levels.

Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 22nd Jul 2006 02:37
You are wrong FredP. Lee Himself has said that FPSC even can handle highpoly landscapes in a big area. Of some kind of reason landscapes dosnt slow down the game as mutch as complicated entitys does. Huge animations kills the framerate most, but huge landscapes is not a prob for fpsc.


I want to see a FPSC Professional! And lets make it REALLY expensive this time......

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