yusuke200013:
The Monster Matrix Mode in DB is fairly complicated to explain - basically, you create large arrays which contain all the texture and height data and the supplied functions transfer the info into a single smaller matrix which you see on screen.
This method in theory would allow you to have a 'matrix' 1 million tiles square or more! It just depends how much memory your machine has.
It is only restricted to 600x600 tiles in MatEdit to keep it all on the screen when you design it!
If you mean how does it work in MatEdit, then basically you create a 5 colour landscape. Each of the colours represent a height running from the lowest on the left to the highest on the right and you can load a texture into each of these 5 colours. For example you could load a water texture into the blue, grass into green, sand into yellow and so on.
Then, in your finished Monter Matrix, all yellow areas would be sand texture and green, grass texture - and so on. This ability to have any 5 textures allows you to create other types of terrain.
At the same time as you are creating a 5-colour 'texture' map, MatEdit automatically creates a corresponding greyscale bump map in the background, (press Space to view it when you have a colour map on screen). Dark areas are low height areas and light areas are higher areas and these will match up with the 5 colour areas.
These two maps are saved as data and the functions in the LoadMatrix #include file will load them into an array and completely control the feeding of this data into the on-screen matrix as you move around.
Take a look at the Monster Matrix Demo in the Demo's folder for more info.
sonic:
While I'm updating MatEdit to V1.6G I'll be looking at making a new LoadMatrix function for DB Pro. I'm sure that's all that needs to be altered to make MatEdit usable by DBP users too!
Update:
I've now got the new FileSelector implemented and VanTrans is also in there (but not yet fully functional yet). I've released the fileselector as a function for anyone who wants it and it's available for download from the downloads section at
http://www.matedit.com.
As usual, the test version of MatEdit V1.6G is also available for download by existing users of V1.6 (you'll find it on the MatEdit page).
TDK