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Program Announcements / Easter Invaders 49th in Caiman Easter Compo (yes I know that was forever ago)

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Antidote
20
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 11th Aug 2006 18:39 Edited at: 26th Nov 2006 23:52
Ok 49th pretty bad, but whatever.

Anyways I just found this lying around and realized I had never released the game on these forums so I decided to.

Features:
-Multiple Powerups
-"Cell Shaded" Bunny
-Make your own playlist to listen to during the game
-Make your own menu skin for the menu
-Use a custom soundpack for the sound effects
-Incredibly easy (One of the major flaws with the game)

Downloads
within my next two posts

I'm thinking that if there is enough interest in the game then I'll update it to make it more challenging and all that fun stuff.



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Antidote
20
Years of Service
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 25th Nov 2006 14:45
Cry

UFO
19
Years of Service
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Joined: 11th Oct 2005
Location:
Posted: 25th Nov 2006 18:19
file not found

Looks cool though. Sorry about the 49th place :-(

Antidote
20
Years of Service
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 26th Nov 2006 02:46 Edited at: 26th Nov 2006 02:49
49th wasn't that bad considering it was out of 109, people were allowed to enter in games they had finished before the competition, and the fact that the judges entered games too.

Sorry about the download I'll work on fixing it.

[Edit] .rar attached

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UFO
19
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Joined: 11th Oct 2005
Location:
Posted: 26th Nov 2006 16:59 Edited at: 26th Nov 2006 17:01
This game is hilarious. It plays really well, and it is very fun. I like the sun object/sprite, and I really liked the ending when you lose.
I also like the bunny sprite

Antidote
20
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 26th Nov 2006 21:44
Yeah you can actually change the sounds that play. The readme explains it. The bunny is actually a 3D model with a slightly larger inverted black bunny around it. Glad you liked it. The death particles look a lot different though. It's probably because of a change from 5.8 (which is what it was coded in) to 6.2 (which I slightly modified it in to make it a bit harder).

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