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FPSC Classic Product Chat / player's weapon

Author
Message
lilwing89
18
Years of Service
User Offline
Joined: 10th Aug 2006
Location:
Posted: 12th Aug 2006 02:18
i ordered this program the other day.... i havent gotten it yet, and i would like to know if the weapons the player uses are 2d or 3d?...or both?

i would like an explanation on that
thanks
code master
21
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 12th Aug 2006 06:23 Edited at: 12th Aug 2006 06:26
3d. It's a mesh, usally with a texture and an animation. You can make the mesh in programs such as Milkshape, Truespace, blender, anim8or, ect.

Weapon Creator will help you with importing the weapon into FPSC.

lilwing89
18
Years of Service
User Offline
Joined: 10th Aug 2006
Location:
Posted: 12th Aug 2006 06:49
ahh, i see. i have 3ds max. should i always convert all of my models into a mesh before i export it into fpsc?
Avenging Eagle
19
Years of Service
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Joined: 2nd Oct 2005
Location: UK
Posted: 12th Aug 2006 19:39
Well, as long as they're in .X format, it shouldn't matter if they're primitives, sub-divsion or meshes etc. You may need Panda X exporter (or something with a similar). If you can't get that, export the models as .3ds and convert them into .X with DBconverter (you'll find it if you use the serach function at the bottom of the page).

AE

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