Thanks for all the replyes.
I'll try to put the vid on a server when we are finished with it. That wil be start of may end of april.
We actually got hold of a scottish fellow to be the "storytellers" voice. And that's not easy, not in Norway. But its beginning to look rather good.
Quote: "hmm... i'd setup the fire better, probably with like 20-30 point particles all giving off light to make it a little more real maybe even use a Shader to get a more realistic effect.
"
The flame work is cheap. But when you don't have a lot of time, then you have to prioritize. Particle systems take a lot of time setting up. And that lot of time I don't have.
Quote: "...rather than using such a closely focused camera perhaps a more ample depth focus and range would give a deeper effect..."
I guess you are refering to pic 2.This is all about focus. There's a short animation of the chair being dragged from the table. And I want to hold the focus on the chair.
Quote: "...making the room darker to promote shadows - something which the scene doesn't seem to have any of..."
When I tried to make the shadows hard. All I got was a very different feeling in the room. Some shadows apared where I didn't wont them and drew attention from where I want the attention. This is the reason I made the shadow so soft.
Quote: "..it also seems weird not to have a window, i'd put some kind of a window in which provides the main light (which can setup the GI for) through that to provide a soft blue bright light, would really shadow the entire room and hopefully do the job of upstating the fire, as it lends nothing to the depth of the scene. "
No windows. Not my job.
Besides we wanted to create that claustrofobic feeling along with that cozy feelin of the fire. You know that feeling of good and cozy while it's still a bit spooky..
CoDiNg KnIgHt: put up a different post. Offcourse I want to see it.
- Kjetil