Airslide your right, but try this. Turn a crate into a segment and place a crate entity right next to it. It might just be a bug or something, but behind the static crate, you'll still get shot.
As a matter of fact, the segment crates were just a theory I played with, and they were not used in the final game, I'm kinda pleased that someone remembered the post about that tho!
Quote: "1. I know it must be a framerate issue, but try and keep a few dynamic objects in the game. Especially the wooden crates, they should break you know."
Yeah, point taken. I'm not hugely into having dynamic stuff, it's a bit unpredictable in FPSC, but if you watch my new trailer, you'll see that I've developed some geo-mod type dynamic scenery, and blow-up-able stuff.
Quote: "2. The sun beams you have through the windows (I got to learn that from you ); this usually occurs if either the room is foggy or if there's dust all around. Dust would be almost impossible in FPSC, so how about a fog? Then the sun beams would make sense."
I agree totally, I even played around with having huds that blurred the screen when you looked at the light, but most of the time it looked crap. I'm just holding out to see if lee gets fog in the next update, that might actually sway me away from emptys mod...
oh, and I'm thinking of releasing a "Light Pack", that features loads of different decals for use in making light effects...whatever.
Quote: "3. Maybe its only a demo and you have tried to show as much as you could, but 5 different guns for 1 level is a bit of a overkill.
"
I know. But why not eh!? you're only getting one demo level before final relase, so I thought... why not!
Filya, thanks for the full review, I'm glad you liked it. It's come along way from the demo now, and I'm sure u'll love the final product too.
Peace out people.
and check the
new trailer