lol, if your gonna go for uv mapping you should have made a low res version first
ofcourse thats my opinion, would just be simpler to select the faces, and if ya want later, make a game ready + normal mapped version
im not sure whether im going to make it for the blizzard comp, ive already seen some entries from the polycount forum, they are flippin brilliant, some even look like they actually worked on the game (WoW)
depending on how my orc turns out, i may aswell just throw him in and wish for the best, lol
EDIT:
well, ok, ive only finished texturing the head, actually not quite finished, i still might do some variations, as i progress down the body
the mohawk looks better when the body is attached
though im still iffy about it, when i learn fur some more, i might be able to do some "real" hair
also, the teeth look a bit...crap, might have to put some more time into that
sorry i didnt want to start another thread, i just get nervous i guess, lol