Quote: "when I tried your Winsock plugin all it did was crash the server as soon as a client connected to it.
"
This bug was only in one version, where I didnt test my changes completely. But I fixed this bug (if its the one I think of). With the version 1.0.0 it should not crash.
Also, test the examples, and, maybe you need to download the "release dll". (if the examples work, but your app doesnt, then its likely something wrong with the usage of my dll). If you tried the newest version and reported if it worked - that would be nice!
Quote: "Now, I'm not sure how firewalls and similar are set up here at school. But the only time I ever got a connection working was when I fiddled with the ports and used a set IP address."
The PC on which the server runs has to open the port in the firewall, on which it shall listen. Or else it wont receive any connection requests. Also, the PC has to have an IP address, that is accessible from the client machine. If a router is inbetween, then that router has to forward incoming packets for a specific port to the server machine.
Quote: "Any idea of what may cause the crashes? Your commands seem a lot better than the built-in multiplayer in DBP, but I had to switch back when I ran into this problem. "
I really hope that they are better (for certain purposes), else it would have been nonsense to make them.. Anyways, I really try hard to make my plugin work for everyone, any crash report is helpful!
The plugin actually is meant to work, any crash report is taken really seriously by myself!
Now to the crash situation: it seems that using the "release" version of the dll does work on PCs where the debug dll crashes.
It's weird, and I can't reproduce that on my 3 machines. Maybe with more reports we can nail this problem down... thanks!