thanks for that Sven B.
I've still got to work on the controls a little more yet becuase they're quite confusing to a lot of people.
Quote: "I tried every button on my keyboard, trying to rotate the camera, but it didn't work. (So I guess I missed a button...)"
To turn the camera, you have to hold the middle mouse button down and just move the camera. Im still thinking of a better way to do it at the moment because lots of people have laptops, and laptops rarely have a middle mouse button.
Quote: "I tried every button on my keyboard again, trying to move an object on the y-axis. I know it should be possible (your screenshots)"
To move objects on the Y-axis, at the moment, have to use R or F if you are placing them, or if you have selected an object, you have to click the position object button and use R or F to move it.
Quote: "The UpDown gadgets didn't seem to be linked to the edits, which means I couldn't increase or decrease the value... (:-( )
"
I fixed those up for version 1.00 . You'll also be able to change the position by typing it directly into the text boxes.
Well to some up what will be in Version 1.00, heres the list so far:
= planned
= working on
= done
Better camera and object controls
Able to change object position, angles and scale by typing it into the edit boxes (as well as using the mouse)
Light Mapping - Will be able to save, load and export lightmapped worlds (objects already get saved when the world is saved)
Able insert DBP primitives
Load objects into your world without having to put them into prefabs first (although that option will still remain)
support for loading 3DS models (maybe?)
entity system - This will allow to give readable names to objects without changing the object's filename
Able to load and apply textures to objects
Able to jump the camera to and entity (object) by selecting it from the entity list (instead of spending ages trying to find it in a large world)
Thats all for version 1.00 that I have on my list at the moment (unless people request anything else that they think would be useful).
WORLD - A free World editor, capable of creating the most complex of worlds (including physics, skies, water, shaders, terrain editing and more). Best of all, it's FREE!