Hey! well done you got round what I could not get to do.
Is this near to what you are after still wobbles but stays fixed.
this it the line add
Quote: "rem add this bit. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
phy make fixed joint 4,10,1"
Rem ***** Main Source File *****
AUTOCAM OFF
SYNC RATE 0 : SYNC ON
PHY START
MAKE OBJECT BOX 1,200,10,200
POSITION OBJECT 1,0,-5,0
PHY MAKE RIGID BODY STATIC BOX 1
` walls
MAKE OBJECT BOX 5,200,40,2
POSITION OBJECT 5,0,20,100
PHY MAKE RIGID BODY STATIC BOX 5
MAKE OBJECT BOX 6,200,40,2
POSITION OBJECT 6,0,20,-100
PHY MAKE RIGID BODY STATIC BOX 6
MAKE OBJECT BOX 7,2,40,200
POSITION OBJECT 7,100,20,0
PHY MAKE RIGID BODY STATIC BOX 7
MAKE OBJECT BOX 8,2,40,200
POSITION OBJECT 8,-100,20,0
PHY MAKE RIGID BODY STATIC BOX 8
MAKE OBJECT SPHERE 2,10
POSITION OBJECT 2,80,6,80
PHY MAKE RIGID BODY DYNAMIC SPHERE 2
` join
MAKE OBJECT BOX 3,100,10,2
ROTATE OBJECT 3,0,0,0
POSITION OBJECT 3,0,6,0
COLOR OBJECT 3,RGB(255,0,0)
PHY MAKE RIGID BODY DYNAMIC BOX 3
MAKE OBJECT CYLINDER 10,2 : SCALE OBJECT 10,100,600,100
POSITION OBJECT 10,0,6,0
PHY MAKE RIGID BODY DYNAMIC BOX 10
PHY MAKE FIXED JOINT 1,10,3
phy set rigid body mass 10,100
PHY SET REVOLUTE JOINT SPRING 3,object angle x(10),0.2
PHY MAKE REVOLUTE JOINT 3,1,10,0,0,1,0,0,0
rem add this bit. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
phy make fixed joint 4,10,1
MAKE OBJECT BOX 9,2,5,50
POSITION OBJECT 9,0,3,60
COLOR OBJECT 9,RGB(255,0,0)
PHY MAKE RIGID BODY DYNAMIC BOX 9
PHY MAKE REVOLUTE JOINT 2,1,9,0,1,0,0,0,0
MAKE OBJECT SPHERE 4,8
POSITION OBJECT 4,40,4,15
PHY MAKE RIGID BODY DYNAMIC SPHERE 4
POSITION CAMERA 0,200,0 : POINT CAMERA 0,0,0
DO
PHY SET RIGID BODY LINEAR VELOCITY 2,MOUSEMOVEX()*12,0,MOUSEMOVEY()*-12
IF SPACEKEY() = 1
POSITION OBJECT 4,40,4,15
PHY MAKE RIGID BODY DYNAMIC SPHERE 4
ENDIF
TEXT 0,0,STR$(SCREEN FPS())
PHY UPDATE
SYNC
LOOP
Dark Physics makes any hot drink go cold.