i know this issue has been discussed in these forums for a while now, but i just wanted to clarify a couple of things.
someone mentioned in a previous post that they're preferred method for making levels would be to construct it in max then import it into dbpro.
this would be my preferred way too. using this method would it be possible to set up level of detail and occlusion in the game using dbpro? if so, would the coding be too intense to bother considering this route?
the alternative (for me) would be using hammer or quarke to make the levels, but i would prefer to use max if possible.
any guidance would be appreciated.
please note that i'm not after any code; i'd be happy to figure it out for myself, i just wanted to know if i'm on the right track.