I err, I'm not sure how to ask what to ask. I want more "slack" between two objects when I make them. *See Pic
Here is the code I'm using (edited version of the cloth demo):
` shows how cloth can be torn
` set up program
autocam off
sync on
sync rate 60
color backdrop 0
set ambient light 30
position camera 0, 5, -30
make light 1
set directional light 1, -5, -5, 5
phy start
` make our ground object
make object box 1, 20, 1, 20
phy make rigid body static box 1
` attachment point for cloth
make object box 2, 8, 3, 1
position object 2, .2, 5, 5
phy make rigid body static box 2
make object box 6, 8, 3, 1
position object 6, 0, 5, 0
phy make rigid body static box 6
` create our cloth
phy make cloth 3
phy set cloth dimensions 3, 10, 8, 1
phy set cloth position 3, -5, 5, -1
`phy set cloth rotation 3, 0, 0, 0
phy set cloth friction 3, 0.5
phy set cloth tearing 3, 1
phy set cloth tear factor 3, 10
phy set cloth bending 3, 1
phy set cloth two way collision 3, 1
phy build cloth 3
phy attach cloth to shape 3, 2, 0
phy attach cloth to shape 3, 6, 0
` create cube on left
make object cube 4, 1
position object 4, 00, 10, 3
phy make rigid body dynamic box 4
`phy set rigid body mass 4,10
` create cube on right
make object cube 5, 1
position object 5, 2, 6, 1
phy make rigid body dynamic box 5
` position camera
position camera 0.0, 5, -10
` give all objects some colour
for a = 1 to 3
color object a, rgb( rnd( 255 ), rnd( 255 ), rnd( 255 ) )
set object specular a, rgb ( rnd ( 255 ), rnd ( 255 ), rnd ( 255 ) )
set object specular power a, 255
set object ambient a,0
next a
color object 4, rgb(255,0,0)
set object specular 4, rgb ( rnd ( 255 ), rnd ( 255 ), rnd ( 255 ) )
set object specular power 4, 255
set object ambient 4,0
color object 5, rgb( rnd( 255 ), rnd( 255 ), rnd( 255 ) )
set object specular 5, rgb ( rnd ( 255 ), rnd ( 255 ), rnd ( 255 ) )
set object specular power 4, 255
set object ambient 5,0
` create background sphere
load image "stripe5.png",10
make object sphere 10,400,48,48
texture object 10,10
scale object texture 10,6,6
set object cull 10,0
` texture cloth object
load image "image.png", 2
texture object 3, 2
` display Dark Physics logo
load image "logo.png", 100000
sprite 1, 0, 0, 100000
` main program loop
do
` update simulation and screen
text 5,20,str$(phy get collision object a ( ) )
if upkey()=1 then move camera 2
if downkey()=1 then move camera -2
if leftkey()=1 then yrotate camera camera angle y()-5
if rightkey()=1 then yrotate camera camera angle y()+5
if controlkey()=1 then phy update
sync
loop
Note: I'm using the trial. I'm sure that won't help.