ok, i really want to get this stuff right in using BSPs.
i can create MAP files using WorldCraft & the environment looks just fine while in WorldCraft as far as each OBJECT or ENTITY having the desired TEXTURE, etc.
QUESTION: how do you export the BMP file (or texture file)?
i then EXPORT this file into a MAP file & crunch it to a BSP file. now, when i goto DBP & try to call this up, if all sorts of unpridictable results dont happen, my BSP IS NOT textured in my DBP app.
i have also tried 'other' MAP apps to no avail. i can use the example that 'pathfinder' showed me in another thread but just cant seem to get ALL of my files to work together.
please....does anybody have any GOOD tutotrials or step-by-step examples on this? 'pathfinder' has shown me that there IS at least some hope
will gameSpace be mine (and other's) answer???
and i thought C++ was being 'hard'

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