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FPSC Classic Models and Media / ***Free, FPSC ready Flamethrower! ***

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crg8
18
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Joined: 15th Apr 2006
Location:
Posted: 23rd Feb 2007 18:00
srry dident even know that was there

mess with the best die like the rest!!!
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Feb 2007 18:13
Quote: "Look at the date before you post, you bumped this by almost 3 months!

please lock this"


Why? He's bumped it with something to show, and not just a "yeah, looks good!".


tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 23rd Feb 2007 19:47
Still you can't bump stuff thats 3 months old, i didn't mean to be offensive. Just trying to get the point through.

Woot Kingdom hearts owns!
darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 23rd Feb 2007 20:17
yes you can bump stuff 3 months old, heck some people bump stuff thats 7 months old.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Samuellx3
17
Years of Service
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Joined: 19th Jan 2007
Location: Caaaardiff!
Posted: 23rd Feb 2007 20:32
Quote: "you cheeky monkey"

lol you sound like my mum!!!!!!!!

y does fredp hate me???
crg8
18
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Joined: 15th Apr 2006
Location:
Posted: 23rd Feb 2007 20:40
so do you want the pickup or not

mess with the best die like the rest!!!
crg8
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location:
Posted: 23rd Feb 2007 20:47
here it is anyways
(put it in the enttys\user folder)

mess with the best die like the rest!!!

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crg8
18
Years of Service
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Joined: 15th Apr 2006
Location:
Posted: 23rd Feb 2007 20:51
pls coments
also bugs

mess with the best die like the rest!!!
Opposing force
19
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 23rd Feb 2007 21:37
Quote: "7 months old.
"


Not possible. The server automatically locks threads after a couple of months of no activity.

smith
17
Years of Service
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Joined: 20th Jan 2007
Location: iraq.
Posted: 24th Feb 2007 00:15
crg8, dude, you have to tell me how you made it!

down with vista and direct x 10
crg8
18
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Joined: 15th Apr 2006
Location:
Posted: 24th Feb 2007 01:01 Edited at: 24th Feb 2007 01:02
do you have the program "MakeEntitiesFromXFiles"
if not get it from here then tell me
http://files2.thegamecreators.com/fpscreator/fpsc_entity_maker.zip
rightclick on the link and click "save target as..."
if you have it just say so

mess with the best die like the rest!!!
video gamer
17
Years of Service
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Joined: 18th Feb 2007
Location: UNDER UR BED EATIN UR COUCH
Posted: 24th Feb 2007 04:19
im not saying you have to but could you make it an .exe file
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Feb 2007 05:33
I addressed this in the other thread.Instructions are included with the flamethrower and there are two pages in this thread donated to it.
If you can't figure out how to import it into FPSC after all of this I am not sure you could use an .exe.

smith
17
Years of Service
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Joined: 20th Jan 2007
Location: iraq.
Posted: 24th Feb 2007 08:09
I do know how to import into FPSC, I just wanna learn how to make pickups.

down with vista and direct x 10
tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Feb 2007 09:11
to make pick ups just, use the make entity from .X files and choose either ammo or weapon. Just follow the simple instructions.

But unlike the other entitys you don't choose a texture. The textures it uses are from the folder the gun you linked into.

I think the textures are:
-Gun_d2
-Ammo_d2

good luck
tyrano

Woot Kingdom hearts owns!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 24th Feb 2007 18:34 Edited at: 24th Feb 2007 18:46
Greetings,

Here's the correct pickup, ammo pickup, and hud_icon.dds for the Flamethrower. VWEAP to follow at a later time. Enjoy!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 26th Feb 2007 12:07
Seth,
Good job on the pick ups.Thank you.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 26th Feb 2007 13:28 Edited at: 26th Feb 2007 13:40
FredP,

Greetings. You're very welcome.

Here's the VWEAP.x for this little beauty. I matched the size of the pickup for consistency. It seemed undersized at 100%, so I doubled it. It's a formidable weapon to be sure.

I'm aware of the flaw at the end of the barrel shroud. That defect was present in the original model. Not that problematic...might not even get noticed during gameplay.

It makes a good illusion in place of the Auto Slug, when tested with Aiko. I haven't tried it with any other default rifle toting characters. I believe that it should work well.

Nothing that I could do for the flame effect, though.

I just noticed that the model failed to remain visible after I killed the enemy who carried it. The weapon is still picked up by the player, however. Too tired to sort this out at this time. Would be grateful if someone could diagnose this problem and post the fix here.

Enjoy!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 26th Feb 2007 13:43 Edited at: 26th Feb 2007 13:45
Hey guys.

I'm really pleased that people are still taking an interest in this. I'm actually right in the middle of making a new flamethrower for the SciFi pack. It's styled on the one in "Alien".

Anyway, huge thanks to Seth for doing all that work on VWEAPS and so on. Thats really cool of you man. I'm currently trying to figure out a way of making the enemies shots look a bit more real with it...

Peace.

Butters

EDIT> FPSgamer, of course you can.

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