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DLL Talk / [Dark Lights] Wierd black blobs

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Redmotion
22
Years of Service
User Offline
Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 3rd Oct 2006 22:17
(see attached jpg)

I've got a problem with Dark lights. Does anyone know why these black blobs are appearing? - and how I get rid of them?

Now, if I export directly from softimage a direct x file and lightmap it - the lightmapping works fine.

But exporting from xsi directly looses vital UV texture info. Or at least DBPro won't read it.

So I'm exporting as a .3ds and using DBConv.exe to turn it into an x file. Now this (see attached jpg) is happening.

Please help!

BLACKMESA:SOURCE - mod for HL2 - Texture Artist
BIRTHSTAR:FRONTLINE - Texture & Environment Artist

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Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 4th Oct 2006 12:55
This effect can happen if the model's normals are not set correctly.
Redmotion
22
Years of Service
User Offline
Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 5th Oct 2006 12:00
Ok. cheers for that Paul. I think the normals are always giving me problems in my art pipepline (oo-er!)

I still don't know what to do about them - can I fix them inside DBPro? I could spend weeks trying to find the magic setting for the 3ds exporter that gets rid of this problem...

(I wish someone would either make a .dbo exporter for all the major 3d packages...3dsmax/Lightwave/Softimage XSI/Maya/etc, add support for an ASCII DBO format or add support for another decent 3d file format!)

BLACKMESA:SOURCE - mod for HL2 - Texture Artist
BIRTHSTAR:FRONTLINE - Texture & Environment Artist

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