(see attached jpg)
I've got a problem with Dark lights. Does anyone know why these black blobs are appearing? - and how I get rid of them?
Now, if I export directly from softimage a direct x file and lightmap it - the lightmapping works fine.
But exporting from xsi directly looses vital UV texture info. Or at least DBPro won't read it.
So I'm exporting as a .3ds and using DBConv.exe to turn it into an x file. Now this (see attached jpg) is happening.
Please help!
BLACKMESA:SOURCE - mod for HL2 - Texture Artist
BIRTHSTAR:FRONTLINE - Texture & Environment Artist