Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / NGC / Newton Collision

Author
Message
StevetS
20
Years of Service
User Offline
Joined: 19th May 2004
Location:
Posted: 11th Oct 2006 15:37
Hi,

My first dll-related post!

I'm working on a basic isometric game where the player and npc's are rigid bodies and I'm using the standard DBP commands to control my collisions with the environment and moving objects. I've also got a basic simulation of physics with momentum and objects falling off platforms, etc, and while it generally works ok its not particularly graceful.

I'm looking for something a bit more streamlined and have been thinking of using Newton and/or NGC after reading up on other users experiences.

I've been running through the Newton demos and it looks like it controls both physics and collision (as it needs to determine how objects react when they bounce off each other). Am I right in thinking that theres no point using Newton and NGC together in the same program and if thats the case what is the best compromise?:
1. Use NGC for collisions and stick with my basic momentum and gravity,
2. Use Newton and let it handle everything.

Its maybe down to opinion but whats best - do the benefits of NGC's good collision control outweigh the advantages of using Newton's physics?

Comments would be appreciated.


StevetS
20
Years of Service
User Offline
Joined: 19th May 2004
Location:
Posted: 15th Oct 2006 00:22
....or should I look at Dark Physics as an alternative. . .?

Cheers.

Login to post a reply

Server time is: 2025-05-17 19:45:05
Your offset time is: 2025-05-17 19:45:05