Hi,
My first dll-related post!
I'm working on a basic isometric game where the player and npc's are rigid bodies and I'm using the standard DBP commands to control my collisions with the environment and moving objects. I've also got a basic simulation of physics with momentum and objects falling off platforms, etc, and while it generally works ok its not particularly graceful.
I'm looking for something a bit more streamlined and have been thinking of using Newton and/or NGC after reading up on other users experiences.
I've been running through the Newton demos and it looks like it controls both physics and collision (as it needs to determine how objects react when they bounce off each other). Am I right in thinking that theres no point using Newton and NGC together in the same program and if thats the case what is the best compromise?:
1. Use NGC for collisions and stick with my basic momentum and gravity,
2. Use Newton and let it handle everything.
Its maybe down to opinion but whats best - do the benefits of NGC's good collision control outweigh the advantages of using Newton's physics?
Comments would be appreciated.