Thanks GG! I found a normal\spec shader in the ultimate shader pack (made by ninja matt). I do have one problem with it though....the example bumped cube works fine. But when I load in my pre-UVed model, using this code:
rem MY OBJECT
load object "Filesstockex.x",1
scale object 1,1200,1200,1200
xrotate object 1,90
load image "filesstockex.tga",1
load image "filesstockex-n.tga",2
texture object 1,0,1
texture object 1,1,2
`=== Load and Apply Normalmap Shader ======================
load effect "FilesNormalMap21.fx",1,0
set effect technique 1,"NormalSpecular"
set object effect 1,1
...all that works is my diffuse. There is no bump mapping. But if I change this line....
load effect "FilesNormalMap21.fx",1,0
to
load effect "FilesNormalMap21.fx",1,1
...I get my diffuse again, only bumped with the normal map inputed into the shader file.
Any idea on how to get it to work with my UVed object?