Well you could make a HOLE function like
Function Hole(m#,x#,z#,y#)
Where m# is the matrix number, x and z are the coords on the matrix where you want the hole to be, and Y is the depth of the deepest point.
Then, you could write a formula so that however deep a point is it makes the slopes a certain slope so the hole isnt just one point lowered.
Then, you can write a formula to texture all those matrix tiles after GET IMAGE to make a simple black square, then you can set it to make it black.
Cheers!
RPGamer
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