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FPSC Classic Work In Progress / Nigezu's Sci-Fi Game

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Nigezu
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Posted: 28th Oct 2006 15:05 Edited at: 1st Dec 2006 20:41
First of all, I'm sorry that I had to abandon Prison Escape. I had so many problems with it that I really became exhausted with that project.

As the title says, this new project is a scifi game. I'm very much into it and I hope that I don't need to abandon this one too. And now when we have save/load function and story zone bug solved, I can make a real storyline to this game. My aim is to use stock media as much as possible and use it as good way as possible. Of course I use some custom media also. So don't think this is just another stock media scifi game without the storyline.

So, without more being said, here is some work in progress screenshots.

Shot 1.

EDIT:
Here is a part of the story:
Your name is John Hoffman and you are a sergeant of I.D.F. (International Defence Force). It's year 2028 and strangers are taking over planet Earth. Worse yet, they capture people and make ''scientific'' tests with them. You've been called to help your mates on space ship of I.D.F. When you come to the ship strangers have already captured most of the ship and killed almost all of the I.D.F. soldiers.

I won't tell you more of the story, you have to play the game to solve it.

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Nigezu
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Posted: 28th Oct 2006 15:06
Shot 2.

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Nigezu
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Posted: 28th Oct 2006 15:06
Shot 3.

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Nigezu
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Posted: 28th Oct 2006 15:07
Shot 4.

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Nigezu
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Posted: 28th Oct 2006 15:07
Shot 5.

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creator of zombies
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Posted: 28th Oct 2006 15:17
very nice Nigezu

Zombies: Dark shadows RELEASE DATE: TBC
Spudling
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Posted: 28th Oct 2006 16:10
Woow what can i say it is quite amazing. I love the Counter-Terrorist Guy Looks great.

Would Love to play it sometime.

When is it coming out or do you need beta testers because i would love to beta test it.

Was Hi! but Hi! Was gettin a little iritating
Roger Wilco
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Posted: 28th Oct 2006 17:02
Looking real nice, Nigezu. There's something about those screens that make them cozy. In an FPS kind of way. ;P
Nigezu
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Posted: 28th Oct 2006 19:06 Edited at: 28th Oct 2006 19:08
Thanks for the comments guys. i really appreciate them.

For the release date I can't promise anything. I will keep this game under work as long as necessary.

Oh, and I add Spudling in my ''possible BETA testers'' list.

EDIT: I would need your e-mail, Spudling. Just for sending you a BETA version download link if there is the BETA someday.

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Spudling
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Posted: 29th Oct 2006 16:26
Yea here is my MSN and normal E-mail

Markham_n@hotmail.com --- MSN MESSENGER -- MSN ONLY--

nick2killers2002@yahoo.co.uk -- Emails only--

Reason i have to emails is because the Markham_n has to much junk coming in i have 400 emails worth of junk just pileing up....

Thanks Nigezu

Was Hi! but Hi! Was gettin a little iritating
Nigezu
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Posted: 29th Oct 2006 16:58 Edited at: 24th Nov 2010 23:34
No problem. And if Walking Lamp wants to be a BETA tester, I need your e-mail.

My e-mail adress is: [removed]
Nigezu
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Posted: 29th Oct 2006 17:03
Thanks. I will keep you informed.

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creator of zombies
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Posted: 29th Oct 2006 18:30
I would like to BETA test please.

Email- squashwhizz@aol.com
MSN- squashwhizzer@hotmail.com


thanks

Josh

Zombies: Dark shadows RELEASE DATE: TBC
Spudling
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Posted: 29th Oct 2006 18:42
kool glad to hear i will be on msn tonight and will keep in touch

Was Hi! but Hi! Was gettin a little iritating
Darth Vad3r
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Posted: 29th Oct 2006 21:15
Looks great. Good use of stock media.

Airslide
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Posted: 31st Oct 2006 05:30
Looks great. If you need any particular scripting needs I may be able to help

Thy whom forces such labor as that of homework sacrifices thyself to eternity in blackness amongst the horrors of which they bestowed upon others during thy life.
Nigezu
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Posted: 31st Oct 2006 07:19
Thanks for the offer, Airslide. I will keep that in mind.

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Benjamin A
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Posted: 31st Oct 2006 09:01
Sorry, to hear you had to abandon yet another project. I've looked at the screenshots (and besided from noticing they're just the same old ones we see each day), I've noticed a huge potential problem when looking at them.

All of the rooms you show, are way to large. Sooner or later you're going to run into problems again. While many large rooms may look impressive, they're a potential framerate killer.

Also you may want to carefully examine Prison Escape before starting another project. By doing so you may be able to find out what the caused the problems and avoid them with new projects.

http://www.gamefun4u.nl/index.html
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Nigezu
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Posted: 31st Oct 2006 17:16
Good points, Benjamin and I really appreciate your constructive criticism.

A fact is that my level runs in smooth 30-33 fps. Even though there is couple of big rooms but still I could make them bit smaller.

The problems I had with Prison Escape were purely fault of FPSC's engine. Not that there was lag in any of the levels, they ran in good 28-33 frames per second, but when I built game it just messed things up. Here is a screenie what happened when I ran the built game.

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Shadow Blade
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Posted: 31st Oct 2006 18:55
Looks fairly good, good look in the future.

Shadow Fire Games - Master the game -
Benjamin A
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Posted: 31st Oct 2006 19:03
That looks pretty bad indeed. Hopefully the next game will come out fine.

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iGd
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Posted: 1st Nov 2006 01:38
That last screenie looks somewhat interesting...
But the other ones seem so plain, no added entites that make it seem real.
As benj A said. It looks moderate.

-iGd

-----------------------------------------------------------------

----------------------- Coming 2008 ------------------------
=ChrisB=
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Posted: 1st Nov 2006 03:23
Wow this guy realy knows his stuff! Great work Nigezu!
Benjamin A
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Posted: 1st Nov 2006 10:01
Nigezu one thing we have to give you though.... you've got a good crowd of supporters, who will wow you stuff no matter what it looks like

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Nigezu
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Posted: 1st Nov 2006 14:39 Edited at: 1st Nov 2006 14:39
I thank for the comments again, everyone.

@Benjamin A
Yeah, that's probably true.

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Benjamin A
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Posted: 1st Nov 2006 15:39
Just to make clear.... that's not meant as a negative statement at all. I've gained a few fans over the years, but they're not always the most reliable in their opinion, but still nice to have such people

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Nigezu
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Posted: 1st Nov 2006 17:29
Yes that is nice and it's true that their opinions aren't always the most reliable and contructive ones.

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Nigezu
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Posted: 22nd Nov 2006 20:21
Here is a screenie that shows a custom 'locked door' HUD.

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Nigezu
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Posted: 26th Nov 2006 21:11
*Bump*

And I upload my new avatar at the same time...

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Bloodeath 6 6 6
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Posted: 26th Nov 2006 23:46
Nigezu how did you make that hud

You'll Know When You See It.

Death has no end
Nigezu
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Posted: 27th Nov 2006 06:37
Good question.

Go to your FPSCreator/Files/Languagebank/English/Gamegore/Text folder. There you see some texts in .tga and .dds format. I converted the one called 'lockeddoor.dds'. Then I made the HUD with Gimp and saved it in .tga format in the same folder. Then I copied a 'doorkey.fpi' script and changed some thing there. Then, in the editor, I put that copied 'doorkey.fpi' script as a main script of the door.

I hope that clears some things up.

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Nigezu
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Posted: 1st Dec 2006 20:31
I hate double-posting on my own thread but I want to give it a nodge.

Here is a part of the story:
Your name is John Hoffman and you are a sergeant of I.D.F. (International Defence Force). It's year 2028 and strangers are taking over planet Earth. Worse yet, they capture people and make ''scientific'' tests with them. You've been called to help your mates on space ship of I.D.F. When you come to the ship strangers have already captured most of the ship and killed almost all of the I.D.F. soldiers.

I won't tell you more of the story, you have to play the game to solve it.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Nigezu
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Posted: 1st Dec 2006 20:45
First screenie from level 3.

It's still really much a work in progress shot. Notice a custom HUD.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
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Nigezu
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Posted: 3rd Dec 2006 12:08
Oh, and comments are welcome.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
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Butter fingers
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Posted: 3rd Dec 2006 13:22
I checked into this a while back, and it's looking very nice. I'm not gonna make any comment about stock media, because you've been here a while and I'm sure your level design will be wicked. I like the choice of lighting colour in the last screen shot. yellow=nice.

Keep up the good work man.

Nigezu
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Posted: 3rd Dec 2006 15:09
Thanks Butters.

There will be optional routes to choose in some levels.

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Butter fingers
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Posted: 3rd Dec 2006 18:11
Aha! great idea. I always star twith that plan and then usually end up deleting them, but I think having more than one route to victory is always good.

Nigezu
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Posted: 4th Dec 2006 15:16
Quote: "I think having more than one route to victory is always good."

Yes, I thought so also. They'll give more lifetime to your game, because if player wants to go through all of the routes he/she has to play the game twice.


I ended up buying Model Pack 5 so I will use weapons of that pack also. It would sound weird, but it's year 2028 in this game and who knows if people still use same guns as we use nowadays.

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Avenging Eagle
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Posted: 4th Dec 2006 18:23
Desert Eagle = Timeless

AE

gate crasher
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Posted: 4th Dec 2006 18:23
well, in 20 years or so i dont think they would have made many more new guns, maybe not any. who knows?

Thanks, GateCrasher.
making some guns baby!
Nigezu
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Posted: 5th Dec 2006 15:27
Quote: "Desert Eagle = Timeless "

It really is

I'm working on level 4 now. I will upload some screenies when I make lightmapping.

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Nigezu
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Posted: 5th Dec 2006 16:54
Here is a screenie I promised.

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Airslide
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Posted: 6th Dec 2006 01:09
Something seems off about the lighting...

Nigezu
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Posted: 6th Dec 2006 10:19
You must mean the yellow light in the gable of the room. It's dynamic light which flashes when enemy shoots. It isn't there all the time.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
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Nigezu
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Posted: 6th Dec 2006 15:06
First screenie taken from level 5.

It's still work in progress and comments are welcome.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu

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Locrian
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Posted: 6th Dec 2006 18:18
Not bad I guess. The texture on the floor is a little out of proportion though. even though not everything in TGC is 100% to scale there's going to be stuff that just looks odd to people. Few Facts:
All doors ever made are 6'8". When the opening is framed in the wall a figure of 6"10" is used and this allows for the jam stock and any shimming.

There are custom doors available but generally these are for upscale houses and increments of 12" are added to the above figures

All walls since the 70's have a final height of 8'1 1/4" for basic walls. Generally, when walls are made for great rooms and the like increments of 12" are again added to this figure( i.e. a 10 ft wall is actually 10' 1 1/4"). These figures are set in stone and never ever change. A 92 5/8" stud with 2 top plates(3") and a sole plate(1 1/2") adds up to 8' 1 1'8". Now you say but you said 1/4 not 1/8. This is because there's always a micro space in between seams that over the coarse of 3 plates on end and 1 stud, an 1/8" is added.

If you look over any door in your house. Look to the left or right, right now. You see that above your door is a space of proximately 14 inches from the ceiling to the top of the door. This leads us to believe that the proportions for the doors in FPSC is fairly correct(there probably just a little short).

I say all of this to finally get to your floor. If the walls are 8ft....then by all accounts the floor segment is 8 ft wide. Your floor texture has 7 boards that make up the width of one segment. Six boards are clearly seen and there seems to be a half board on each side, for a total of 7. 96(rounding off to 8 foot) divided by 7 is 13.71428Blah,blah,blah.

This is an impossible width of wood. Before you say well maybe it was milled that width...No it wasn't. No boards ever were. And wider widths of boards that are milled are reserved for the well to do/rich and would never find it's way into a home/structure as beat up as the one you showed. These little oddities are what catch peoples eyes. They don't know exactly what's wrong...but they know something does not look right. If you have a home that the sub floor wasn't made with CDX(plywood) look up from the basement to see what was used. I'm betting if it was made with widths of boards your going to see them on a 45 degree angle to the foundation of the house and the widths running from 5.5 to 7.25 inches wide. Over the top of this sub floor would be the hard wood flooring in widths 2.75" to 5.5" as finish flooring. Round that off to 6 inches and there should be 16 widths minimum in your floor texture.

I didn't write all this to knock you down. I wrote it because I see this allot, and I hope this explains to a few people around the importance of getting things close to what people would see in a similar situation in the real world. If things aren't familiar to people even if they don't know all the exact measurements like I'm giving you, they will know something's off. It's kind of a "muscle memory" type of deal where repetitiveness has engrained these images into our heads.

Good luck
Loc
Nigezu
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Posted: 7th Dec 2006 14:52 Edited at: 7th Dec 2006 16:31
I understand your point, Locrian and I appreciate it. I will make some changes to the texture, as I said it is W.I.P. In my opinion game doesn't need to look exactly life-like if it is fun to play. My first prority for playing is that the game is fun to play, second is that it has a good story and third is how it looks.

OK, I'm working on level 6 now. Wow, I'm proceeding really fast . There's still some things to do in level 5, but the core is fine.

EDIT: Seems like level 6 is going to be the most complicated level which I've ever made. I'll put some screenies up when I've placed some entities to the level.

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Nigezu
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Posted: 9th Dec 2006 18:42 Edited at: 9th Dec 2006 18:45
EDIT: Problem solved.

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