When you say skinning would that better the texturing or the rigging, I'm afraid some people use skinning as a term for either one. Texturing shouldn't be too hard, I mean once you've UVMapped out the coordinates, in photoshop, paint.net, PSP or GIMP its just a matter of outlining and colouring in each bit and taking a dark colour with about 10-20% transparency and adding some of the details where it should get darker or 'cloudy' and then drawing fine details on top of that for a basic explanation.
If you mean rigging, in MS was the quickest rig I have ever tried in my life. You make and position the right bones, selects the right vertices, group each selection for the bones and then apply those groups to the right bones and you're rigged.
If you have trouble with UVMapping, I think there are good Lithunwrap ones out there, as you've done the face, the simplest although inaccurate with limitations, but a useful way would be to make the UV Map in lithunwrap, select all and apply a planar setting and scale it to fit how you want and export.
Hope that helps, if it doesn't, let me know more of your problem, what you've done, what you want and screens and I'll do my best to help.