Quote: "2) do you have any link to sparky's dll's?"
I don't I'm afraid, do a google forum search (Found at the bottom of the page) If you're going to use my code I posted in this thread, then use only version 1 of the dll, version 2 has major changes
Bump mapping and lighting isn't too hard (look through the thread, you'll find my source code)
The bloomy effect (The glare if you will) is a shader effect, which can be found amongst the Shader Pack found in the Work in Progress section.
The High performance Shadows are very simple, using
set shadow shading on [object number],0,500,1
instead of the normal set shadow shading on [object number]
To control the light source of the shadow, use the number '0' for the light object. The light object already exists, so to the shadow light source, you can do this as an example
position light 0,100,100,100
The bump mapping bit, is very simple. As I have photoshop version 6, I can't use the normal map plugin (require PS7+), but I have another solution to that. Get the texture, load into in a 2D app like Paint.NET (Free), The GIMP (Free) or Photoshop, set it to greyscale/desaturate then if possible, define the shadows more (This is doable in Photoshop with one of it's tools) then save it and load it into Normal Map Generator (Made my MikeS, do a forum search in Work in Progress/Program announcement, you should find it) and then it makes the Normal map based on that image.
I then using the 'set bump mapping on 1,2' command to apply it.
Cheers for the comment and hope that helps.
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