Hehe yeah. As I said in orginal post The neck muscles need some SERIOUS WORK.
And High Poly? It only looks high-poly becauses it's subpatched. The triangled version comes in at 730 ploys. It's sorta high I guess
, but its the best I could do. Also here's a SH*TY RENDERED version of the game model.
http://silvermoonstudios.netfirms.com/Old_Render.jpg
What'd you guyz think? The Scalp Texture is aboslulte BS, but when I throw on all my hair Poly's the scapl texture becomes believable. Anywayz, I plan to bake global illumination into the final texture...for now I had to render it with radiosity.
Neck Muscles are being repaired....
"Laugh to scorn the power of man..."