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Program Announcements / [LOCKED] The Might of Rome

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Message
FlameDan
17
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: United Kingdom
Posted: 25th Nov 2006 20:34 Edited at: 25th Nov 2006 20:37
Team name: Depect - Creative Studio
Team Website: www.depect.net
Project name: The Might of Rome
Project Website: Coming Soon

Contact Information:
Email: FlameGuard@Hotmail.co.uk
Msn: FlameGuard@Hotmail.co.uk
Or you can contact me here by pm.

Technology:
Language: C++
Game Engine: Self-Developed

Positons Needed:
Programmers
Concept Artists
Modelers
Animators
Texture Artists
Sound Designers/Musician

Team structure:
FlameGuard: Team Leader, Texture Artist, 3d Modeller, Rigger, Webmaster, Begginer Programmer
Feudal Knight: Team Leader, Texture Artist, Rigger, Animator, 3d Modeller

Target: Once the game is complete we hope to sell the game. Download fee of some kind from are website.
Compensation: This is not payed work, But it wont be a 2week project either so payment may be possible.

Game Overview/Storyline/Ideas:
When the game begins you will have to choose a nation on whos side you will fight on. The game will have nations Rome and
Gaul. More nations like Carthage and Greece for example will be added with Expanison Packs. Now lets say you chose nation
Gaul. The mission planning is in first stages but I know whats it going to be about basicly. In the first mission you will
be in a village when its attacked by Roman Forces. You are not a soldier and are no match to trained roman heavy infantry
and cavarly. You will have to find a hiding place and sneak out of the Village with problably killing silently a couple of
roman light infantrymen who stand on your way. Also we plan to include running in a forest from roman cavarly tring to hide
behind every rock. Missions will take you to a city where you become a soldier under command of commanders. You along side
with many men are to battle Romans in huge battles, ambush their caravans and also naval battles. Naval battles are also to
be fun. You are not going to be a boat moving with arrow keys. You will be member of the crew and do what you are told to do
like moving sails and rowing. Also board enemy boats and shoot them with fire arrows. When you have proven yourself in
battles you are to be a commander yourself. Now you are to attack places that are chosen by the ruler but this time you can
use your own strategy's for it. With enought men you even might not have to use your sword. Ofcourse you can use it if you
want to. In naval battles you now can give orders while moving all around the boat. You can row and do the same stuff still
and that will make your soldiers more loyal for you. When you get further on with missions you will finally become the ruler
yourself. There will be no more missions and you have the game compleatly under your control. You can order your armies to
attack city's and so on until you have conquered the entire opposing faction. Every faction shall have its own ways of
gaining bigger armies. For example when you are a roman you must gain respect from roman generals to gain some of their
legions. When the expanisons bring more nations in the game the map will also grow larger until you finally have the entire
Europe. New nations should include Carthage, Greece, Macedonia, Egypt, Persia, Iberia and other Barbarian nations.

Some renders of props and weapons:
Sorry i cant get the image thingy working. Will try to get them up asap.

[url=www.depect.net][/url]
The Wilderbeast
18
Years of Service
User Offline
Joined: 14th Nov 2005
Location: UK
Posted: 25th Nov 2006 20:45
first of all, this should be in the Work In Progress (WIP) thread. Second it is made using C++ and these forums are only for DBC, DBP, etc. And your post has to contain some screenshots

TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 25th Nov 2006 20:45
FlameDan. Is that an instruction? You really are asking for it. This forum is for TGC made projects or projects related to TGC projects. Also this is for Program Anouncements as in finished projects. Sorry mate and I don't want to dishearten you but this doesn't belong here.

The crazy
19
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Behind you
Posted: 26th Nov 2006 00:25
Do you have any at all proof of any progress??

jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 26th Nov 2006 02:22 Edited at: 26th Nov 2006 02:22
Quote: "Or you can contact me here by pm."


i think hes new here

dan, read the rules and stickies before posting so you dont make people mad

p.s. and there is no pm system


forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
forum.thegamecreators.com/?m=forum_view&t=91115&b=32
Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 26th Nov 2006 14:32
I don't know about the rest of you, but I seriously think this is a good idea and I'm looking forward to progress. (NOT sarcasm).

common people are walking in line.

Mitsu Fly Ride.
Zeus
17
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 26th Nov 2006 15:21
Well. I want to see some screenshots.

Let's see them....
Kenjar
18
Years of Service
User Offline
Joined: 17th Jun 2005
Location: TGC
Posted: 27th Nov 2006 13:23
I think advertizing a C++ project on TGC forums is cheeky as hell.

adr
20
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 27th Nov 2006 13:51
Quote: "Well. I want to see some screenshots. "

Mr Pot - meet Mr Kettle.


I'm superfly TNT
Xander
21
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 28th Nov 2006 01:23
Yeah. What they said.

Xander Moser - Bolt Software - Firewall
Kenjar
18
Years of Service
User Offline
Joined: 17th Jun 2005
Location: TGC
Posted: 28th Nov 2006 02:09
I think we've scared him off guys!

Dared1111
17
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 29th Nov 2006 17:01
err

Quote: "Game Engine: Self-Developed

Positons Needed:
Programmers
Concept Artists
Modelers
Animators
Texture Artists
Sound Designers/Musician"

where do you fit in?

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
John Y
Synergy Editor Developer
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 29th Nov 2006 21:56
*shlocked*

Get the new DarkBasic Professional IDE free until October!
Http://synergyide.thegamecreators.com
Http://omegabasic.thegamecreators.com

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