Ok, I have tons of work to do, so this will be short. Basically, I would like to give the player a degree of control over the character's back story, and this will decide what powers and abilities the character has. This is all tentative at the moment though; I would LOVE to get this all done in time for the compo, but I have a sneaking suspicion that I won't have time. Therefor, the compo version may restrict a play to a specific set of power/abilities.
Anyway, here's a generic girl, and three potential villains she could become:
Also, on the game design level, I've decided that later missions will be unlocked based on a central set of attributes:
Infamy is the main stat: How well known is your character?
It will be derived from three substats:
Vanity: Are you a villain for attention? Defines how much of a showboat you are. A vane character will care more about style and image than efficiency.
Obsession: You are on a mission, and all your actions follow a direct course. Anything else is just a distraction.
Cruelty: Regardless of why you became a villain, you have discovered that inflicting pain is your true calling.
Ok, thats all for now, LOTS of work to do... yikes.