Doom Fan Game II
As many of you probally already know, awhile back I released an FPSC game called
Doom Fan Game. It recreated the first to levels of classic doom, complete with a new texture for Colonel X to be the zombie (generosly donated) and even an Imp capable of throwing fireballs. It clocked 947 downloads (beta had 197) and some good feedback from several forum members (including in the form of e-mail). Now, I've decided, after months of off-and-on work on the core elements and a little bit on the remade level, that I'd post a WIP. This version, while containing new and more weapons, along with many more levels, is not intended to accuratly recreate any of Classic Doom's levels. Many will bare resemblence, especially the first level, but will not be recreated the same way as the first. And this one will have lightmapping
What's Done so Far

Begun Level 1

Added Pistol & Shotgun from JDoom Resource Pack

Modified Chaingun to fit Doom Theme

Added Pickups for Chaingun & Shotgun (from JDRP)

Modified Imp's Fireball Attack to be less oppresive

Added new objects (Barrel, Lamp, Bonus Health Pickup)

Cool Bonus Health System - Normal health packs only heal to 100, bonus to 200

New Hud, Menu System, and Utilizing Save/Load (GUI Elements from JDGUI Pack)

Some other stuff...
Menu/GUI Screenshots
Screenshots
Test Level Screens