most rpg heads like to compare the last item they found to see if its
(a) worth wearing
(b) worth keeping
(c) worth selling or trading
each item is something your character feels apart of.
Imagine your halfing bard jongluer without his boots and cloak of elvenkind. Its only half the character if hes naked.
Items are like keep sakes or baseball cards that are attached to a character.Some principle elements of human play is collection and gathering games.
This is where this facet fits into the psyche of a more seasoned rpg gamer.
helping your player evaluate that becomes a critical component to a good rpg.
the items will remain mysterious then and some powers might not even be realised until discarded
growing your character while being entertained is fun but whats the good of all this stuff and u cant even kill a half divine ascended death lich gythyanki on the astral plane with your vorpal longward +5 and periapt of life.
lucky you had your soul in a magic jar and sent a similacrum after him with a contingency teleport on your simulacrim after the stoneskin wear off.
hopefully your similacrum wont realise its a clone and try and kill you.
If your smart enough you sent him through the concordinate oposition realm and told him to take the correct portal which will shift back anyway by the time he realises so u can prep for the clone retaliaition.

I played RPGS too much as a kid and sold my fiend folio and Legends and Lore with the special edition with the banned gods!
hehe
I think u will find just the names will be fine but a way to evaluate an items strengths and weaknessness is the key the blah blah above.