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FPSC Classic Product Chat / FPS Creator 1.04 RC8

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Locrian
19
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Location: Burton Mi.
Posted: 21st Dec 2006 01:24
I like good bugs. I mean worms aerate soil, spiders eat mosquitoes, etc, etc. Not sure what your showing us, but I do want to say All these RC's are sure playing havoc wile trying to test levels, but the things that are happening in the engine are well worth bugs were currently getting wile this is worked out.

Thank you,
Loc
Mr Makealotofsmoke
17
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Location: BillTown (Well Aust)
Posted: 21st Dec 2006 03:30
anyone got anyidea on how to help me

Quote: "
hi
i still get the issue of my arena map turning single player when i click on "Build Game". (U Cant change the arena settings also in build game)
this first happends in RC7 and now also in RC8
i used New Arena to make the map in 1.04RC4 then have been waiting for new patch so i can build the game without errors.

Plz help
i need to build and give to friend
"


If I Want It, I Want It

David H
18
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Location: Niagara Falls, Canada
Posted: 21st Dec 2006 03:40
Lee, I have successfully tested RC8 with a small, but complex level that incorporates a number of custom media plus some basic physics. Everything appears to be working just fine.

Thank you for all your hard work.
Lordcorm
18
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Location: Hyde Park, Utah
Posted: 21st Dec 2006 04:22
LOL sorry im a noob for asking this but what dose RC stand for?

DarkLegion Studios - Comming Soon
Mickm
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Location: Kingston, ON
Posted: 21st Dec 2006 04:41
Quote: "* Can now build more than one level under DarkLIGHTS tech - did not free a kernal DLL link causing an error"


Lee, are you able to give an approx. date for RC9?

However, everything so far looks awesome.

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Gam3r
18
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Posted: 21st Dec 2006 05:20 Edited at: 21st Dec 2006 05:21
Nice update lee i havent had any problems, but i also havent tried any lighting though

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Mr Makealotofsmoke
17
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Location: BillTown (Well Aust)
Posted: 21st Dec 2006 07:13 Edited at: 21st Dec 2006 20:26
fixed my prob
but now i get the 0:0 debug error again
i built a different map that wasnt mutli but this 1 doesnt seam to build
i tryed full shadow lightmaps and soft shadow lightmaps
wat else could work??

plz help i dont wanna make map again

Mod note:I have edited the swearing out of your post.Swearing is against the AUP.Please don't let it happen again.

If I Want It, I Want It

Swhale aka The FPS Creator
20
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Location: My computer chair, no zip code sorry
Posted: 21st Dec 2006 08:21
P.S, I love you Lee. (and his accomplices)

Your signature has been erased by a mod because it's larger than 600x120
Talairina
18
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Location: United Kingdom
Posted: 21st Dec 2006 09:42
Excellent work Lee, your pushing hard in squashing bug's within FPSC and adding new feature's such as DarkLights. Keep up the great work and hopefully we might even see you add DarkAI sometime

Tal
Swhale aka The FPS Creator
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Location: My computer chair, no zip code sorry
Posted: 21st Dec 2006 10:20
Yea, I will be extremely excited when DarkAI eventually gets inplemented. I am happy now though that I can build my environment in the most complete way, testing it out and such with the lights and whatnot, and not having to worry about characters or AI yet.

Your signature has been erased by a mod because it's larger than 600x120
Mr Makealotofsmoke
17
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Location: BillTown (Well Aust)
Posted: 21st Dec 2006 11:03
im not cause i cant build my game

If I Want It, I Want It

bdgbdg
18
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Posted: 21st Dec 2006 11:05
Lee, have you seen the bugs I posted?
Are you correcting them in RC9?

Project FPS - 71%
Benjamin A
19
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Location: The Netherlands
Posted: 21st Dec 2006 11:14
Quote: "@BenjaminA - can you email me directly so we can work through your specific problems. I think I need to get closer to understanding what you are doing with FPSC If you can prepare your large level as an upload, and let me download it, I can see what you are running initially under RC8."


I will, I'm building Commander Josh with RC6 now (since RC7/8 doesn't work) and sent you the fpm file also. That way you have all the media (most of it is custom) and the original file.

The other project (the fire one) is going to be a bit thougher to sent you. It seems that RC6 doesn't open levels made with RC8, at least I'm getting a crash when I try to do it. So I'll try RC7 later.

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tj990
18
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Location: In a radio shack
Posted: 21st Dec 2006 11:23
lee r u ever going to put a recoil effect in any of the versions?
Saker
18
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Location: Egypt
Posted: 21st Dec 2006 13:08
nice updates ... keep it up &^^

i hope i can but an intro movie before the game menu start in RC9
Mr Makealotofsmoke
17
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Location: BillTown (Well Aust)
Posted: 21st Dec 2006 13:57
yer wats taking so long
its been almost 2 day since RC8 came out
how long u guys wanna take on putting out a new patch

LOL JKS

If I Want It, I Want It

Paul_S
20
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Posted: 21st Dec 2006 15:04
I installed RC8 last night. FPS Creator starts up then loads the FPS Map Editor at this point the PFS Map editor crashes and displays the windows dump dialog. After I choose don't send information it seems like the FPS creator hangs (I kill it from the task manager).

This is running on Windows XP Professional. System has an ASUS Mother Board, a AMD 4400 64bit Dual Core, 2 Gig Memory, ATI XT1900XTX Graphics Card 512meg, and 3-320meg Sata Drives.

Thanks,
Paul
Nickydude
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Posted: 21st Dec 2006 18:49 Edited at: 21st Dec 2006 18:50
Take a look at his screen grab when testing my game, what level do you think the overall Ambience Level ("Build Game -> Level Settings tab - > Global Script) is? 25? 20 maybe?



Actually, it's 10! That should produce a nice dark atmosphere but it doesn't. Ever since RC7, I can't change the Ambience Level or the Music in the Global script, I can change it text wise and it tells me it's 10 and it tells me the music I've selected,



but when I test the game (which takes 11 minutes to compile), there's no music and the ambience light levels don't change.

Is anyone else have problems with Ambience lighting and music? Or am I doing something wrong?


bdgbdg
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Posted: 21st Dec 2006 18:52 Edited at: 21st Dec 2006 18:53
@Paul_S - You might have to install the latest version of the DirectX (December)
@Nickydude - Sometimes that happens to me, try changing the values directly from the .fpe file, that SHOULD do the job...

Project FPS - 71%
Nickydude
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Posted: 21st Dec 2006 18:57
Where's the fpe file? Do you mean setuplevel.fpi?


xplosys
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Playing: FPSC Multiplayer Games
Posted: 21st Dec 2006 19:17
@Nickydude

I also noticed a change in the ambience setting with the new system. The range is off from what it used to be, but if you go to 0 it will be dark and at 5 will be half as light as your level is now. It's like the new system adds more light, but it's still adjustable, just a tighter range.

I'm sorry, my answers are limited. You must ask the right question.

creator of zombies
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Location: UK: West Wales
Posted: 21st Dec 2006 20:21 Edited at: 21st Dec 2006 20:23
Quote: "* Can now build more than one level under DarkLIGHTS tech - did not free a kernal DLL link causing an error"


I REALLY need RC9 due to i have a game that is going to be released on january the 9th;and this multiple level error is causing a BIG problem!!!!

Quickly Lee!!! I need RC9

-Josh-

Demon sun. coming 2007

Nickydude
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Posted: 21st Dec 2006 20:31
xplosys, I did as you mentioned and changed the ambient level to 3 (which should produce some dark bits) but the lighting is exactly the same as in my previous screenshot. It seems as though it's reading a completely different global script from somewhere as the music seems to be the default main hum!


xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 21st Dec 2006 20:34
When you are changing the values in the Build Dialog, are you changing them for the level you are currently working on, or is there there another level name in the list of levels?

I'm sorry, my answers are limited. You must ask the right question.

Nickydude
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Posted: 21st Dec 2006 21:14
There is only one level. I make sure after I've entered the numbers I press ENTER and change another number to make them register, which they are because when I open the "C:\Program Files\The Game Creators\FPS Creator\Files\languagebank\english\gamebank\Facility\setuplevel.fpi" which is my game, it say's:

Quote: "; Setup Level Stats
:state=0:sky=skybank\natural\ngt
:state=0:music=audiobank\user\musicloop_mellow.wav,musicvolume=50,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=3,ambiencered=255,ambiencegreen=255,ambienceblue=255"


I'm not getting:-

1/. The correct ambience.
2/. The correct music playing.
3/. The correct skybox.


Mickm
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Location: Kingston, ON
Posted: 21st Dec 2006 21:47 Edited at: 21st Dec 2006 21:49
Nickydude,

What are the settings inside your "Setup.ini" located in the main FPSC directory?

Quote: "[GAMEMAKE]
lightmapping=1
lightmapshadows=0
lightmapambientr=0
lightmapambientg=0
lightmapambientb=0

lightmapsunx=0
lightmapsuny=-1
lightmapsunz=0
lightmapsunr=0
lightmapsung=0
lightmapsunb=0
lightmapzerorange=100
lightmapatten=16
lightmapmaxsize=-1
lightmapboost=4
lightmaptexsize=512
lightmapquality=50
lightmapblurmode=1"


I am not too sure what really any of these do yet, but perhaps the ones in bold are different thus causing your ambient light to be high?

Just an idea, not sure if it helps or not.

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Nickydude
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Posted: 21st Dec 2006 21:51 Edited at: 21st Dec 2006 21:57
Those are the same as yours, all zero's, thanks for trying though

Edit: Ahh... At the bottom, under [GAMEPROFILE], there's this:-

Quote: "global = languagebank\english\gamebank\mygame\setuplevel.fpi"


and inside mygame\setuplevel.fpi, is this:

Quote: "; Setup Level Stats
:state=0:sky=skybank\ww2\Gas
:state=0:music=audiobank\music\generic\main.wav,musicvolume=50,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255"


Which is what my game is showing! It seems like it's completely ignoring that setuplevel.fpi in my game folder and just taking it from the mygame folder...

Hang on, I'll just check...


Thraxas
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Location: The Avenging Axe, Turai
Posted: 21st Dec 2006 22:37
@Nickydude:

did you try deleting the file "setuplevel.fpid" in:
c:\ program files\the game creators\fps creator\files\languagebank\english\gamebank\mygame

'Dawn of the Fallen Angel' coming soon(ish)...
Nickydude
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Posted: 21st Dec 2006 22:52
I can now confirm that it is taking the setup file from MyGame and not from my actual game folder.

@Thraxas, you mentioned this before and I deleted the .fpi file, I wasn't sure what the .fpid was, checking the .fpid file for my game, its exactly as it should be (I think):

Quote: "audiobank\user\musicloop_mellow.wav
gamecore\huds\pointer.tga
skybank\natural\ngt
0
0
0
0
3
255
255
255
...
..."


I'll try deleting it anyway and see what happens.


Thraxas
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Posted: 21st Dec 2006 23:01
@nickydude:

I just mentioned it because when I couldn't change my values (even though it said they were changed)... deleting this file made it work... But due to the nature of FPSC it may or may not work for you...

'Dawn of the Fallen Angel' coming soon(ish)...
Candle_
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Location: kindergarten
Posted: 21st Dec 2006 23:17
Quote: "Quote: "global = languagebank\english\gamebank\mygame\setuplevel.fpi""

Thats the one it use's.
You should be editing that one unless your game has been built then go to that one in the game folder.


MY FPSC FILES
Nickydude
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Posted: 21st Dec 2006 23:32
... and ...

... it hasn't changed a thing

The problem seems that FPSC is looking in the mygame folder for setuplevel.fpi, no matter where I point it too:




Nickydude
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Posted: 21st Dec 2006 23:34
@Candel_: It should point to the one in your game folder, otherwise what would be the point of having a setup file there!


Candle_
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Posted: 22nd Dec 2006 02:35
Far as i know nothing is out there till you build the game .
It takes all the info from your setuplevel that is in the
C:\Program Files\The Game Creators\FPS Creator\Files\languagebank\english\gamebank\mygame

If I'm wrong I wish someone that made FPSC would say something.


MY FPSC FILES
the programmer
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Posted: 22nd Dec 2006 02:52
Hmm im having an odd situation on my faster computer im haveing no trouble with RC8 but on the sligtly slower computer im having color issues with the lights. very odd i must say.

can this issue be resolved in the next update?
does anybody have an answer how they figured it out?

cheers
the programmer
the programmer
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Posted: 22nd Dec 2006 02:57
I think i have an answer to the color/ambiance issues with the lights.

Just go to your buildgame, then were it says setuplevel just open that and press okay then it should reset the color to the original state "NO PURPLE LIGHTING".

Cheers Mary XMAS
the programmer
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Dec 2006 03:06
This is wierd, I am having none of these problems with my updated version. I am also experiances consistant fps rates of 32-33 for the whole level. uhm...


Regards,
RF

id man
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Posted: 22nd Dec 2006 03:43
i nead to know how to make the bad guys move
Urlforce Studios
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Posted: 22nd Dec 2006 06:13
I'm upgraded and I don't really see a difference in the lighting, but my computer doesn't have a very good vid card, so who knows... Also I noticed something else. When ever I teleport up floors my character gets caught in the ceiling above the receiving teleport. I am using a basic cilinder, like a flattened garbage can as both of my teleports.

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Dec 2006 06:32
Quote: "i nead to know how to make the bad guys move"


Can you be a bit more specific?

Quote: "I'm upgraded and I don't really see a difference in the lighting, but my computer doesn't have a very good vid card, so who knows"


There is a huge difference in quality. Create a two floor segment room, make it two stories tall. then place one of those industrial stair case and landing models if you have them or you can place the stairs and landing that come stock. no place a light above the stairs do not have the light placed at the cieling bring it down a bit. then turn full lightmap and dynamic lights on and then test build it. set your ambience down a bit. You should see an amazing light map.

Regards,
RF

Urlforce Studios
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Posted: 22nd Dec 2006 07:01
Quote: "There is a huge difference in quality. Create a two floor segment room, make it two stories tall. then place one of those industrial stair case and landing models if you have them or you can place the stairs and landing that come stock. no place a light above the stairs do not have the light placed at the cieling bring it down a bit. then turn full lightmap and dynamic lights on and then test build it. set your ambience down a bit. You should see an amazing light map."


Thanks man, that did the trick, for some reason (I think before my lights were static) I did not notice any changes but now it's beautiful.

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
MR elevetor
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Posted: 22nd Dec 2006 07:48
DANG! THIS IS GOOOOOD STUFF!
too bad i can´t use to many dynamic lights for a disco in my game...cuz the ai on the enemies get really bad if i do
otherwhise: PROBABLY THE BEST UPDATE EVER MADE!!!

I dont want you to die....I just dont want you to live anymore....BTW: I´ve xbox 360 and probably dont nyah nyah nyaah!!!
Jikito
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Posted: 22nd Dec 2006 08:58
ok not sure if this is a bug or something i am doing wrong. but.. on the final exe not all my lights will render to the shadowmap.
I tried readjusting, moving...I can set new lights in other area's and those will render out, but the lights in this one specific room will not render.
Nickydude
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Posted: 22nd Dec 2006 09:10
@Candel_: I could change it before Looks like I'll have to load the mygame setting.


DarkFact
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Posted: 22nd Dec 2006 17:26
Quote: "ok not sure if this is a bug or something i am doing wrong. but.. on the final exe not all my lights will render to the shadowmap.
I tried readjusting, moving...I can set new lights in other area's and those will render out, but the lights in this one specific room will not render."


I have the same issue. Full lightmaps work ONLY in test game, not in the final game compile. Soft lightmaps DO work in the final exe and look good, though.

Is there a known way to fix this?

bdgbdg
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Posted: 22nd Dec 2006 17:34
Test it in RC9...

Project FPS - 71%
Jikito
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Posted: 22nd Dec 2006 21:23
tested this in RC 9 and the same lights that didnt work in rc 8 went all funk and glory in rc 9.
DarkFact
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Posted: 22nd Dec 2006 21:34
Quote: "tested this in RC 9 and the same lights that didnt work in rc 8 went all funk and glory in rc 9."


What does that mean?

Phlum
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Posted: 22nd Dec 2006 21:58
Quote: "tested this in RC 9 and the same lights that didnt work in rc 8 went all funk and glory in rc 9."


Quote: "What does that mean?"


It means that Jikito tested the lightmaps in RC9. These same lightmaps didn't work in RC8, yet in RC9 they work. Do you get it now?

[center]
DarkFact
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Posted: 22nd Dec 2006 22:16
Quote: "Do you get it now?"


Got it the first time. "funk and glory" is just a new one to me.

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