Hey guys.
I've been doing a fair amount of work on my level in FPSC lately, and it's basically finished, savor this one issue.
See, in the level the player retrieves an object and then must backtrack to the entrance to leave the area and go to the next level... however, when they return, the find that someone has boarded up the exit, meaning they'll need to find another way out.
I thought this was a pretty good idea so I made all the necessary adjustments to cater to the idea. Everything is finished, although I face one issue that is stopping me from releasing the level to my testers; the boards themselves.
The entity being used for them is "planka", found under Sci-Fi > FurnitureA. The entity works fine for what I need, but there is an issue. See, to get the effect I need, I have to have the boards appear after the player hits a Trigger Zone, but the issue that occurs because of this is that the boards neglect the orientation I've given them in the editor, meaning they face the wrong direction (picture attached--it's not from the actual level, but I've recreated the problem to show you what it looks like).
I tried to accomodate this problem by giving the plank a pre-determined orientation in the FPE (rotx=90), but still it uses the same orientation it has without the extra rotation.
I'm not sure if this problem can be resolved any way other than changing the rotation in a modelling program, but I'm not exactly skilled in that area so I guess I might be out of luck.
Any help, advice or input is appriciated

.
EDIT: Edited to include picture.

Evil has a new name. Demo out now!