Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / How can I make good explosion effects?

Author
Message
Robin
22
Years of Service
User Offline
Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 29th Apr 2003 19:03
How can I make good explosion effects, apart from the 'expanding sphere' in the futher tutorials book?
Thanks
Robin
[ Download Map Maker 3D Now ]
http://www.thegameszone.has.it
[email protected]
Chiwawa
22
Years of Service
User Offline
Joined: 13th Oct 2002
Location: Canada
Posted: 29th Apr 2003 19:12
im begining an explosion effect (not finish yet)..in my Tank War Game.....



but its maybe not.what you want...
and if you try it..just say me if the flash/explosion/bullet are syncronised on YOUR computer...thx

Robin
22
Years of Service
User Offline
Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 1st May 2003 18:51
I can't get that to work...might be because I have DBC...
I'm just looking for something quite simple but better that the 'expanding sphere'
Anyone?
Thanks
Robin

[ Download Map Maker 3D Now ]
http://www.thegameszone.has.it
[email protected]
Chiwawa
22
Years of Service
User Offline
Joined: 13th Oct 2002
Location: Canada
Posted: 1st May 2003 21:17
e.e.e. its in DBC...but you need the patch 1.13 and...the additional command..i mean the DLL and the Memblock..or if you have 3dgc+modelkit...or something like that..

but i cutted..the part that you want.....i dont know if on a ..slower computer it will..be right..i mean its not fully clocked..then maybe ..it will be screwed up..


now you can test it..with DBC ..witout the 1.13:
Dr DooMer
22
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 1st May 2003 23:34
Use billboards - that's how 99% of explosions are done in games.

A billboard is a flat plain, often ghosted, and textured with an image of smoke/an explosion/corona/whatever. It's then positioned where the explosion wants to be and oriented to exactly the same angle as the camera. From the user's point of view, it won't look at all like a 3D object.

The biggest things to remember are to turn on set object rotation zyx and use the set object to camera orientation every frame.

I think most of the demonstration programs, like Tank and Jetski, use billboarding, if you want to take a look at them.

"I am a living, thinking entity who was created in the sea of information."

Login to post a reply

Server time is: 2025-05-17 06:28:30
Your offset time is: 2025-05-17 06:28:30