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3 Dimensional Chat / Woman modelin in progress...

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actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 29th Apr 2003 20:25
As you can see this I'm posting 'in-progress' work because I'm hasty to show my latest 'real work' so I take it out on those unfinished models. ;D

http://www.realgametools.net/forums/attachments/womantemplate.jpg
Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 29th Apr 2003 20:34 Edited at: 29th Apr 2003 20:35
garh...Next on my wishlist...Editable topic names.

Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
Arrow
21
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Joined: 1st Jan 2003
Location: United States
Posted: 29th Apr 2003 20:56
Kinda top heavy isn't she?

The Legend of Zelda IS NOT an RPG! It's an Adventure, just like Ico or Dark Cloud.
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Apr 2003 21:09
cool you're getting better with your shape... but you're still box modeling arn't you?

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 29th Apr 2003 21:24
-Kinda top heavy isn't she?

Can you believe I actually made the breasts smaller than the reference picture?

Raven:Yep but when I don't use meshmooth I slap in a few triangles instead of rerouting edges just to get it in quads.This is gmax's editable poly.

Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Apr 2003 14:55
So many modelers,so little critique...Glad I posted this on a forum where not only a few know they're stuff like Raven

Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 30th Apr 2003 15:56
Well I did not see reference picture, but this would be perfect porno-barbie.. But why not at the other side (did you ever had such in your bed? )

To your modeling stile -to me your models seems to be bit too high poly for game. Dont know if you want to reduce polycount, but even if, its more efective to model low poly directly than to model high and then reduce. You will not be able to reach the same detail like if you would do it low poly since begining. Thats only my opinion of cours...

Also, your model is not made of limbs as much as I can see. DB is using limb animation...

Othervise I like your work,..keep it up
actarus
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Location: 32 Light Years away
Posted: 30th Apr 2003 16:09 Edited at: 30th Apr 2003 16:10
Thanks but don't forget that DBpro,which I use,does use the DirectX skinned-mesh,no limbs required/allowed.

About the polycount,that's very personal and engine/machine related...And a bit of logic too.

I have chosen to set up a 3k limit for all models I make except for sub-patches of course.

Some of my models are to be used in an OpenGL Engine designed for XenithsYore,a once promising DB game/engine able to handle md3 models under 3000 but it was ported out.

-its more efective to model low poly directly than to model high and then reduce

Yes,I used to repeat myself all the time around here about this very truth when I still was using Milkshape.

The logical part is the fact that my models won't make it into a game until I can effectively code a complete one,which could be a long time and have faster technology to handle triangles by the time my engine is done...I'm just being realist and I don't wish to use spheres like DG

Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 30th Apr 2003 16:48
OK that explain enough
Arrow
21
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Joined: 1st Jan 2003
Location: United States
Posted: 30th Apr 2003 19:51
I guess the real question is how well does she move? I't easy to make real nice looking model, but animating it can kill you.

The Legend of Zelda IS NOT an RPG! It's an Adventure, just like Ico or Dark Cloud.
actarus
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Location: 32 Light Years away
Posted: 30th Apr 2003 20:35 Edited at: 30th Apr 2003 20:53
I can animate just as fine as I model plus I don't agree,it took me more time to learn to model than to animate.

Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Apr 2003 22:36
well i've learnt not to really make any big comments until your done (^_^) on the whole you know what your doing, so it's more just a case of watching something progress which is kinda fun.
i like doing that with Sir Manfred's work too - i'm pretty interested to know how he's gonna add hair to his latest creation hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
actarus
21
Years of Service
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Apr 2003 22:44


Caught by the Fuzz,well I was,still on my buzz
In the back of the Van,with my,head in my hands

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