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NVIDIA Competition 2008 / Timwillhack's Entry - Die Evil 1 (puzzle game believe it or not!)

Author
Message
Alfa x
17
Years of Service
User Offline
Joined: 1st Jul 2006
Location: Colombia
Posted: 1st Aug 2007 03:48
I have played your game an it looks very profesional. The effects and transitions are wonderful.

It takes some time to learn. But it's very fun to play it.
Sixty Squares
17
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 2nd Aug 2007 00:54
Please post in this game upload thread. It's an archive of all the competition entries: http://forum.thegamecreators.com/?m=forum_view&t=111406&b=32&p=0

Tim Will Hack
17
Years of Service
User Offline
Joined: 20th Dec 2006
Location:
Posted: 3rd Aug 2007 10:02
Hey guys,

Long time no see, here is my game "Hexaxis XXI" for the PC webpage:
http://darksoft.net/hexaxis.php

The download link is on the site. I like to track traffic.

If anyone has a PSP with homebrew enabled I have updated the PSP version as well:
http://www.darksoft.net/hexaxispsp.php

Here are a couple screenshots and a link to the newest video as well as a news article on it:

Video:
http://youtube.com/watch?v=Te8eEQB192w

News:
http://www.psp-hacks.com/2007/07/30/hexaxis-xxi-update-8-released/












Check out my new website - http://www.madcents.com/
Mike Inel
21
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 8th Aug 2007 12:10 Edited at: 8th Aug 2007 12:17
I'm curious about the PSP version...
Did you recode everything in C/C++ for the psp version?
Or you made a program in C/C++ to convert your DBPro game to PSP?

Good luck on the competition btw! I noticed that you got lots of votes!

Roxas
18
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 9th Aug 2007 16:58
if y ou made program that converts dbpro code to c++ could you tell me? It could be great to see if i can port something to DS

[center]
DarkBIBLE Wikipedia for TGC Users!
Tim Will Hack
17
Years of Service
User Offline
Joined: 20th Dec 2006
Location:
Posted: 1st Sep 2007 01:29
I rewrote the hole game from scratch in C++, which went rather smoothly and quickly, I reused all the media so that was the easy part. Setting up the dev environment was the hardest part.


Check out my new website - http://www.madcents.com/
Mike Inel
21
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 1st Sep 2007 04:56
Quote: "I rewrote the hole game from scratch in C++"

(GASP) I can't do that... T_T
Thanks for the reply! At least I know now... (sob)

Tim Will Hack
17
Years of Service
User Offline
Joined: 20th Dec 2006
Location:
Posted: 1st Sep 2007 23:25
Mike,

I'll tell you this though, if you were interested in making something more basic on the psp, it wouldn't be the hardest thing you've ever done.

The community is great (for the most part) in that if they like your product it takes front page on some widely read websites.

As an example, about 4 of my 5 videos put up about hexaxis on youtube, they each got an honor for most viewed video in one day / week in the game category.


Check out my new website - http://www.madcents.com/

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