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3 Dimensional Chat / world map screenshot

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ClearCoder
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 2nd May 2003 23:03 Edited at: 5th May 2003 14:19
hey you might of notice i've been asking a lot of question laterly (sorry ). You will know abit about this project if you read the 3d modeler and animator but basically its a semi-RPG its kind tradeing game that as we developed a story line is kinda became more and more an RPG, so now the world map is coming togeather i thought would would post some screenshots. I know the texture need a lot of work as does the sea sun and some other stuff any suggests and comments will be appreciated.

given up on those images just goto

http://www26.brinkster.com/dudemansoftware/worldmap.htm
thanks

sorry my images never work so i've posted the links to them


http://www26.brinkster.com/dudemansoftware/screenshot1.jpg

The north side of the mainland from your home island



http://www26.brinkster.com/dudemansoftware/screenshot2.jpg

The south side of the mainland from the Golden Saucer Island (one of the many tributes to the greats)



http://www26.brinkster.com/dudemansoftware/screenshot3.jpg

The south side from the mountains



http://www26.brinkster.com/dudemansoftware/screenshot4.jpg

sun down on the northern side of the island


hope you like them
seeya
Dudeman

Newbie Now; Expert Later
Current project:The Sorus (A trading RPG game)
Redostrike
21
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Joined: 9th Feb 2003
Location: Belgium
Posted: 2nd May 2003 23:14
It looks very nice hope this isent going to be a abondom program because of this or that.

Only heroes live forever.
[img][url=www.redostrike.tk]http://members.lycos.nl/redostrike/RedoTitel.jpg[/img][/url]
The StartStrike project is going good.
ClearCoder
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 2nd May 2003 23:52
if my program was going to even step in a 1000 miles of RPG then i will thurally plan it learnt that for my newbie day. But i am worried that to pull this off i'm relieing on a lot of other people e.g. seeker but if they all pull through they it should go ahead. Only bit i can see being a problem is the end where i want to make the guy do some real time fight going to be v hard. oohh and any one know how i can make a good ending sequence?
seeya
dudeman

Newbie Now; Expert Later
Current project: non
ClearCoder
21
Years of Service
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 5th May 2003 21:22
guy's made it so now you can see the picture on the web page.i'll minor it so you can see it more and brinkster does not freeze up coz of to much useage

seeya
dudeman
hope you enjoy them

Newbie Now; Expert Later
Current project:The Sorus (A trading RPG game)
arras
21
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 7th May 2003 14:06
Your links do not function
John H
Retired Moderator
21
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 7th May 2003 14:41
^^Ditto^^

No images seen here!

Current Project: Eternal Destiny
Tech Demo - Colan Island: Currently 716 Lines
Hockey07
21
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Joined: 18th Dec 2002
Location: United States
Posted: 8th May 2003 03:57
Go here: http://www26.brinkster.com/dudemansoftware/worldmap.htm

they all work there

Current Project: Dark Wars
166 lines of code so far
http://hometown.aol.com/Hockeycow07/rebel.html - The official ReBel Games website!
John H
Retired Moderator
21
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 8th May 2003 15:03 Edited at: 8th May 2003 15:03
Nice, but may I make some suggestions?

A) Blend those textures!
B) Make your sea more than just a blue plain, add a texturing, do some blending
C) Get tileable textures, your mountain texture seams are very obvious.

I really like how you positioned the towns

RPGamer

Current Project: Eternal Destiny
Tech Demo - Colan Island: Currently 716 Lines
ClearCoder
21
Years of Service
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 8th May 2003 17:30
the sea has been worked on
but i need some help on the blending world map texture i tryed put one on the other and smugding using PSP but you can see the results
i look in the DB media for a better texture i also upload new updated photos so you can see the texture of building i need to redo the house though coz i got the positions wrong on the UV thx for your Post they have been most helpful

Newbie Now; Expert Later
Current project:The Sorus
ClearCoder
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 8th May 2003 17:31 Edited at: 8th May 2003 17:36
just to add the name of the game now is "THE SORUS" and i will be uploading profiles of the main character very soon. As for the tech demo about how much should i put in i don't want to release the whole but i weant to release enouhg for the player for understand what the game is about> (note so far the game is not going to be that long so plz do not base it in minutes)
dudeman

Newbie Now; Expert Later
Current project:The Sorus
Arrow
21
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Joined: 1st Jan 2003
Location: United States
Posted: 8th May 2003 20:53
I still can't see your pics, even when I go to your site.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
ClearCoder
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 9th May 2003 19:33
try

http://galileo.spaceports.com/~dudemans/worldmap.htm

kay

Newbie Now; Expert Later
Current project:The Sorus
Arrow
21
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 9th May 2003 20:49
Nope, it doesn't even let me right click it.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
Eric T
21
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 10th May 2003 05:20
^^ditto^^

I always win don't you know that?
Programming RPG games in Dark Basic
Since 1999.

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