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Geek Culture / I have external media of over 200k, how do go about reducing its size?

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NachoMan
21
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Joined: 14th Apr 2003
Location: United Kingdom
Posted: 3rd May 2003 00:45
baring in mind it has to be in accordance with the 20 line rules.
andrew11
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 3rd May 2003 00:50
How much bigger are you talking about? You could try to convert bmp images to png or jpeg. You could even try to make simple images in DB with drawing commands.

"All programmers are playwrites and all computers are lousy actors" -Anon
Attreid
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Joined: 27th Nov 2002
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Posted: 3rd May 2003 01:01
with dbp, you can have data with a lot of characters, so if you have small images, you can save their colors for each pixel in datas and use dot do draw them

Bu$herie
How many civilians is he going to kill ? he's going to burn in hell, and I hope that his pain will make him inderstand !
andrew11
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 3rd May 2003 01:28 Edited at: 3rd May 2003 01:31
I tried to make a image to data converter once. It saved all pixels of an image to one data statement in a text file. I tried a 50 by 50 image and it crashed my computer trying to copy it.
It only works with images up to like 10 by 10 unless you want to manually type every one in.

Technicaly, you could make a whole game w/ sounds, models, and images using the contents of memblocks, but DBP won't let you copy that much text. Even a 1 second sound clip is thousands of data.

"All programmers are playwrites and all computers are lousy actors" -Anon
John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 3rd May 2003 01:40
Read the top post....To the General Forum this goes!

Current Project: Eternal Destiny
Tech Demo - Colan Island: Currently 716 Lines
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 3rd May 2003 06:42
audio

drop bit rate and either reduce it to mono from stereo
22khz 8 bit would suffice.


images

reduce the resolution or bitdepth, Use another format with a smaller size footprint.


3d

reduce the poly count and texture sizes.


Music

drop the audio rates and try other formats like a midi file or perhaps mp3 or OGG.

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