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DarkBASIC Discussion / World Making

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I Code Therefore I Am
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Joined: 26th Apr 2003
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Posted: 3rd May 2003 01:57
I didn't know the size of a matrix can only go up to 10,000 by 10,000.. Is there any way to peice matrixes together and if so, How can you make a world? If the map is flat.. How are you able to go around it?
AlphaOmega
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Joined: 19th Apr 2003
Location: Netherlands
Posted: 3rd May 2003 14:14
use this, nou you've got a floor and ceiling
lol
you can also use the 3D-Map Editor...

Leade
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Joined: 8th Nov 2002
Location: United Kingdom
Posted: 3rd May 2003 16:22
and if you cannot be bothered to use a map editor, make your playable area smaller than the actual matrix size snd surround of the whole thing with static boxes.

example

# static boxes
x matrix tiles
xxxxxxxxxxx
x#########x
x#xxxxxxx#x
x#xxxxxxx#x
x#xxxxxxx#x
x#xxxxxxx#x
x#########x
xxxxxxxxxxx

Leade
Leade
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Location: United Kingdom
Posted: 3rd May 2003 16:23
format came out wrong but i think you get the message
I Code Therefore I Am
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Posted: 3rd May 2003 22:25
I don't understand.. I have used a map maker before, which I don't understand either..

Pricey
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Posted: 4th May 2003 16:18
do you understand anything?

I Code Therefore I Am
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Posted: 4th May 2003 21:00
Possible, but I wouldn't bet money on it.

Kentaree
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Location: Clonmel, Ireland
Posted: 4th May 2003 22:31
Be clearer, what is it you want? If you just want to have a bigger world than 1000x1000, all you do is create another matrix and put it beside the other one.
I dont understand what you mean by "if the map is flat.. how are you able to go around it". I assume you dont mean how to actually move, otherwise check the help files for the camera commands.

Whatever I did I didn't do it!
I Code Therefore I Am
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Posted: 4th May 2003 22:53
I am referring to the fact that. If I was to make an island, for a game. I would try to go across the water to the other end of the island. That island is a world, the whole world is just that one place.

Kentaree
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Posted: 4th May 2003 23:08
Oh, right . While the maximum matrix size is 10000x10000, the world (i.e, all the space around it) can technically be any size. So while the matrix only reaches from x values 0-9999, you can move to lets say -340 or 10340, it doesnt matter. So you could use another object as the sea, nothing limits your world, its just the matrix thats limited.

Whatever I did I didn't do it!
I Code Therefore I Am
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Posted: 4th May 2003 23:13
Two things. Is the matrix only used for, as they say, rolling hills and caves ect? And how can you end up on the other side of the world, it isn't round. Unless you have some sort of thing that transports you to the other side.

Kentaree
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Posted: 4th May 2003 23:32
I dont really understand what you mean by rolling hills and caves.
A matrix has is a plain which has a certain amount of vertices in the x direction and a certain amount in the z direction. The height of each vertex can be changed, and thats essentially all a matrix is. To end up on the other side of the world, you would shift each vertex on the matrix to one beside it, using the commands:

shift matrix up, shift matrix down, shift matrix left and shift matrix right.

Experimenting with these is the only way to get them right.

Whatever I did I didn't do it!
I Code Therefore I Am
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Posted: 4th May 2003 23:42
Hmm, okay. I think I under stand. What about map makers? If everything is done with dark basic.. Whats the point of using them?

Kentaree
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Posted: 4th May 2003 23:46
Map makers are more visual. When you construct a world with matrices in DB, everytime you change the height of a part of the matrix, you have to re-run the program to see if it had the desired effect, instead of knowing the effect as its shown straight away in level editors.

Whatever I did I didn't do it!
I Code Therefore I Am
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Posted: 4th May 2003 23:53
Ahh okay then. Thank you. You've helped me alot.

Kentaree
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Posted: 4th May 2003 23:58
Ok, no problem.

Cheers,
Kentaree

Whatever I did I didn't do it!

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