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Geek Culture / DB-BOX

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sicjoshsic
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Posted: 12th May 2003 23:57
you know, this DB-BOX idea is very possible...

do you think that if somebody made one then we could get DarkBASIC to market it as a new console/pc?

Shadow Robert
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Posted: 13th May 2003 00:39
well sell it as a PC yeah, might be able to
as a console we'd have to cut it down (alot cost wise) have the parts made and assembled by a company (perhaps Shuttle inc) but i wouldn't see why not. As long as the OS was developed to handle the computer, would probably be a good idea.

Only thing i'd have a problem with is DarkBasic Pro's current state, which would make it technically a little unviable for anything other than a fan PC.
It needs deeper core access and recoded on an assembly level specifically for the hardware (or with the option to compile for the hardware) ... would also need more stable core functions, as well as a few C/C++ tricks to compete on a decent footing.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
the_winch
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Posted: 13th May 2003 02:10
I can't see how to make a profit. It's only really viable as a cheap kit/free instructions. Running Win98/2000/xp With some easy to use menu software and an easy to use network interface to manage game/audio/video content on the box from another computer.
Shadow Robert
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Posted: 13th May 2003 02:29
the way to make a profit isn't to buy at retail level
you forget alot is put on for the companies own profit hehee
for example Shuttle Inc sell an S370 ready SpaceCube for $60 (£120) shipping is only $10 for something that big - which means that Watford Electronics makes £20 per unit as they sell it for £160
especially as it is a barebones system needing otherparts like HDDs ans such. hehee

and i can bet you they're also adding quite a bit to the price...
a standard tactic of console developers is to sell for a huge profit at first, but then after a month reduce it by about half price which makes the users thing its a good bargin ... and selling for either a marginal profit or in the GC's case Cost.

and make the money on the game licences
now i can see this being financially sound idea, if
a)DarkBasic Software put a machine specific version (perhaps slightly cut down) of DarkBasic Professional on the machine.
b)if there was specific support in DBP for the hardware onboard
c)if there was a stock of atleast 10 professional level games ready for release of the machine. (which appeals to the whole range of possible users)

if that was all there, then i reckon that it would be a good step forward... especially if we're using existing technology and not having it developed like the XBox

Personally if DarkBasic Software made an agreement about Professional, i think that it would be possible to also get a hardware developer (perhaps nVidia who have bad publicity right now) to be in talks about recooping a possible market slip with this new technology.
With those setup I reckon i could put together a team to produce atleast 1 title which would make a SERIOUS mark for it - especially if this title was being developed on a professional level.

i mean its one thing to know you'll be part of a pro team, it another to know your developing a game which could help secure a console its place on the market.
it would be nice to see ALL of the DBS Team write thier thoughs on this ... no point in trying to get a ball rolling is the main player isn't willing to help make this a reality is it

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Danmatsuma
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Posted: 13th May 2003 08:20
Well what got me thinking about adding DB-specific support was I was thinking of things like ya-basic+yaroze that never really stuck, cos the machine was ultimately only good for one thing and sufferred obsolescence. The X-box could have been the turning point but MS were too greedy, the Console-PC would be a computer which can run existing pc software of any kind, yet have a front end gui which would encourage development in db, though of course you could run practically any .exe or on the machine.

The way I see it, if you go rewriting the kernel for windows and calling the thing a console, you enter a world of pain with microsoft lawyers as your torturers.

So my thought is to stick with developing a console-PC which does infact fill this gap in the market, without really charging for it, perhaps with a company like nvidia contributing in the way of providing units at reduced cost to the kit supplier etc... The frontend would flash up their logo so they'd get advertising in return. No-one from DBS has posted here or emailed me about it so I'm pretty sure we can rule out a whole rewrite of DB!! But once the thing is more than a collection of ideas in text on a screen perhaps the project will gather interest...

This way the front end can include existing software such as:

mame
netsicle
bleem
or better emulators
for every single console/handheld ever made!!!

And of course directx/opengl as part of the windows o/s which runs in the background so regular windows games and even dos games can be played. Part of this function would be in limiting the speed of the machine so that these old games ran at a reasonable pace!!

Finally the machine can exit to windows proper, so that it can also be used as a standard pc.

The other part of the front end is a net gamimg menu with links to gamespy etc (I'm not up with net gaming so someone else can take care of that!!)

And Also, part of the menu would encourage development, with links to related forums, such as apollo and rgt, but also other languages.

This keeps the thing as open as possible.

If anyone is to make money out of it, it will be the folks who work with me on the menu/frontend, and anyone who would provide a kit for a reasonable amount.
Whoever provided the kits would really need direct access to hardware distributors, not retailers.

Without going the way of the X-box (proprietary formats etc) I don't see how the machine would be able to accomplish all of the above.

Keeping it a simple frontend and kit ensures that existing software can be included without copyright infringement.

Put it this way, if we were to develop and market a console which is pc/windows/directX based we'd be charging for microsoft products...

I started in computers in a time when they were actually available as kits, and quite cheap with a built in basic. People wrote their own development tools and games, then released them either at fetes, any shop that'd have 'em, and computer magazines which would put them on the covertape.

When the PC took over and the real computer revolution began, this cool small but expanding scene was crushed by the limitations of machines that were designed with buisness users in mind, and the rising price of computers no longer available in kit form.

However, I think scripting Languages like DB are kinda rekindling that early bedroom coder spirit, but the problem is most kids these days prefer to play games on their consoles, and rightly so 'cos it's more comfortable to eat chips and drink in the loungeroom on soft couches and play your games on the largest screen in the house

That's really the reason for a console-PC.

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
indi
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Posted: 13th May 2003 08:38
dan just contact this company and secure the rights to your ideas.

Royal Ideas and Inventions

FreeCall 1800 997 377

(61 3) 9764 2577

request a few forms before you decide to embark on securing a copyright ideas.

melbourne based company

Danmatsuma
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Posted: 13th May 2003 09:46 Edited at: 13th May 2003 10:26
Thanks indi, but I know that a patent ain't worth the paper it's printed on, let alone the $3000 minimum it costs to secure one!! (Unless you're a largish company with some important friends)
Besides it's not like this wouldn't have been thought of before, like someone else said it's probably how the X-box started out. The problem with a patent is, once you have one, it can be sold. Not only that if you've ever worked in a govenment department they have just as many rights to it as you do, though they never paid a cent. Even If it were possible to securely patent this idea, I'd be worried about someone offering me a lot of money for it, and the project never getting done.

To me, good invention occurs not through one's personal inspiration, but through a general pressure from mass conciousness to respond to a need. This is why you can find the same device being invented in two differrent countries by two different people who never met or exchanged ideas, at almost precicely the same moment in time.

So I have complete faith that someone else is working on almost excactly this idea, but the thing is with the help of a few able minds this could come together a lot more quickly than some secretive inventor in a garage could ever (that guy used to be me) get it running.

If that happens, the frontend will be in place and as the thing grows(if it does) Someone with more buisness sense than me will take it over and f**k it up, but I just want to get it started in a way that makes it really hard for someone to really monopolize it

[edit]

I checked 'em out out of curiosity and yeah, a service like that would/could be really helpful to an inventor with no money, as they essentially outsource in such a way as to get a manufacrurer to pay for a patent

Still I'm not sure it's the right way to gop with this

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
AGamer
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Posted: 13th May 2003 21:09
The thing i'm not sure about how would you miunt the boiard's side way on it. With the teprutur frim the equipment you would need a lot of cooling devices tokeep it cool or the case would melt.

There's no game made for you except the one's made your self
AGamer
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Posted: 13th May 2003 21:27
Ahhhh why am i so rubish at typing acuratley :-s

There's no game made for you except the one's made your self
Shadow Robert
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Posted: 13th May 2003 22:48
Dan ... i will know within the week if you have those important friends you would like.
I've so far had some positive feedback from nVidia on the matter of a revamp of an nForce2 with FX 5900Ti chipset, i'll also be trying my best to catch up with Michael Stojda over the next few days at E3 as i think that the involvement of Avid|DNA will be a good pusher for not only their new technology but nVidia's FX as well (anyone who's seen DNA will understand that the Suite of tools is just remarkable) - thats provided i can still get there (right now i'm in NY for an important meeting) - if not i'll have to meet him in London when i pass through to germany next week

but hopefully if i can show them the language has the potential and further more how i could actually help them again ATi, i think you can as good as count nVidia in... even in an unaltered state Pro would be powerful enough to show off some tricks.

the idea is going to be pushing the fact that due to the 100% compatiblity of the language with the PC home systems this would increase sales within the private sector for thier FX and nForce products to be able to test games for thier new console... and if we have them be the ones to buy games from users for a set amount, lets say $5,000 per title then the community would be definately up for making titles and nVidia can make a mint on then selling the rights to a publisher we get in on the deal. (and i know just the companies which would benifit the most)

as the language would be able to handle all aspects it'll make YaBasic look like the real toy that it is, which would make alot more users think "Hey i can do that!", especially if most of the professional titles use it
certainly the market is there for this, especially if it is pushed as a development machine - and the fact that DBPro is simple to pickup will just get even more into the deal.

way i see it, for all involved it is a Win-Win situation...

DarkBasic Software gain more purchases for thier software, or maybe just a licence deal from nVidia for it to be part of the machine.
nVidia get more sales for thier FX cards (so people can test thier games)
The Bedroom Developers finally get a professional level platform without the need for a professional spending of tools!
even Mircosoft are winners because we'd have to licence thier OS Kernel and DirectX 9.0 for use on the machine.

it would be a push to say, would the world actually accept a new console into thier homes ... but as there isn't to be $200biln odd on R&D for this thing, the costs to get it out will be ALOT less than the other consoles meaning it could probably hit the market at a competitive price

plus i think pandering to nVidia's ego and calling it the nFinity probably wouldn't go amiss lol
well i've got alot of talking to get on with at the moment, another meeting in 10mins ... but lemme know what you think, wouldn't mind knowing Lee's opinions either once he gets back from LA (or i could ask him if i see him)

i've gotta get some designs done later tonite for what it should look like, cause people don't want a box the size of a VCR near thier TV (even DvD Players are getting stylish now!) so i'll do some research and mock up a 3D of some designs.
then have to get on with the tech demo i've got planned out - with 7th Day making alot of progress i don't think nVidia would mind me taking the time out to make the tech demo myself, they took one look at my Shadow&Light Engine especially the water effects and the director himself just simply said "Bloody Hell", so i'm kinda glowing at the moment, best mood ever
i can't wait until Monday when i finally get my hands on the new FX 5900Ti - i've seen some demo's of it, but this is the first retail version i'll be getting my hands on and with the new 256bit architecture i'm just buzzing about it

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
AGamer
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Posted: 13th May 2003 23:50
What's the case going to be made out of?

There's no game made for you except the one's made your self
sicjoshsic
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Posted: 14th May 2003 00:13
Raven: uk £ pounds are closer to half us $, not double

AGamer
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Posted: 14th May 2003 00:23
TO cut down the cost of sb card's /motherbiard mounted you could dismantle a usb hub maybe i don't know would that work

There's no game made for you except the one's made your self
Shadow Robert
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Posted: 14th May 2003 01:49
so i got the prices the wrong way round so sue me, fact of the matter is that Watford is making a profit on these things, and i guess after my mixx up the profit is actually greater than i first thought.

well anyways my meeting just went very well, i've got alot of work i'm gonna be doing over the next week alone - so not gonna be around much ...

would like to point out the point in using the nForce2 chipset is because of the intergrated 5.1 surround sound MPU which is just as powerful as the SB Live! Audilgy2 -- god i love E3 week, you can make so many waves so quickly before people realise it.
i don't think i'm gonna stop traveling for the whole of the next week and a half

there is so much going on, and nothing is more important right now than Avid's official release of DNA in London next week

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
bitJericho
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Posted: 14th May 2003 05:44 Edited at: 14th May 2003 05:45
*starts the collection for 'The foundation to buy Jerico2day a DB-BOX'*

er...not cuz im afraid itll be expensive...but because I'm poor

The 3D Modeler's Group : http://groups.yahoo.com/group/3dModeler/
The Unofficial DB Newsgroup : http://groups.yahoo.com/group/DBMag/
Shadow Robert
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Posted: 14th May 2003 08:37
lol... Jerico perhaps you could help out i'm gonna be personally giving away free db-box's to people who actually develop specifically for it. Even if we do end up making simple PC Kits from Shuttle Inc. Site

it'll still be a 2.0Ghz GeForceFX based machine, oki so the FX will be a 5200 hehee but still thats a pretty good card

a big point to make this worth while will be to have games inplace to show off the tech or atleast something to be pure enjoyable fun.

Working to the restrictions of
2.0Ghz AlthonXP Processor
GeForceFX 5x00
196Mb Shared DDR2 Ram (64Mb Card, 128Mb system)
5.1 EAX Compatible Sound Processor
Windows 5.x based OS (so 2000 or XP)
DirectX 9.0
12x DvD/48x Cdrom
7200rpm 60gb HDD ATA133 (however not really there for game use, so i'd say only 2Gb for swap memory)

TV outputs 512x386 (4:3) standard res (which means can use FSAA 4x without worry of much slowdown even slightly)

should really be drafting up ideas for games, cause the main selling point of any machine is what is packaged with it - so we'll need something good, addictive or a flagship character that the punters will fall inlove with

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
ClearCoder
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Posted: 14th May 2003 15:00
so basiclly we need some of the funnest to play eye candy ever seen by the modern world, basiclly. I'm up for it .

Newbie Now; Expert Later
Current project:The Sorus
Shadow Robert
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Posted: 14th May 2003 19:07
yup funniest would be cool ... i think we could count atleast one funny title on it, as i'm sure "Lester the Panty Theif" will be finished within the next few months.

And i've just come from a quick net-meeting from Richard Craig-McFreely about Avid's up comming partnership with FMTau Labs. Had some extremely encouraging response, and we will be meeting in London within the next week to discuss a possible production needs.
got a good few meetings today about alot of the work i'm doing right now, but i think its all good - feels good to be making headway for once.
well i've gotta go again, need to get ready for a brunch meeting

will be posting up designs later today, ya'll can lemme know what you think

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
ClearCoder
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Posted: 14th May 2003 20:28
some time i think the games industary is just meeting. but any way yeah can't wait for the designs and on the game eye candy stuff i programme if some else can do the sweet eye candy graphic leave the fun to play part up to me

crystal

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AGamer
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Posted: 14th May 2003 21:15
I was look =ing at the plan's of the mither bord posted earlier and i noticed you said you were going to have onboard graohics but you're going to have ti get one with vidoe out and i have looked around and foun done

There's no game made for you except the one's made your self
Danmatsuma
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Posted: 14th May 2003 21:31
The plans are by no means concrete, but my prototype will be using a special connector to lay the gpu card flat against the motherboard.

Also I'm building a custom power supply, I've split the 15v and 5v supplies into two smaller systems for both space and heat distribution.

Raven don't go making promises yet! It could be good to hold a competition once the thing is set for production, whoever writes the coolest game gets one, and the runners up get their work showcased on the installation CD

I agree nothing I've seen really utilizes DBpro's full power and it would be very nice to develop something to that end to show the capabilities of the language (been reading that b3d vs Db thread) and also the new machines guts

I have quite a nice idea for a "showoff" title, and I know your 7th day project would be just the thing too.

I'll be on msn but I'm pretty busy making old ladies dogs

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Shadow Robert
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Posted: 14th May 2003 22:47
i figured a good incentive would be to actually give away the hardware to those who eventually have games published for it... didn't think 1 per developer was too bad a deal

though it might spice things up if people really tried to push the limits of Pro for it - so yeah the idea of a competition is a good one. i think we'll have to talk more about it later when i get back on... see what we come up with, cash right now is good so whatever is decided is cool with me

and your right the 7th Day Project is certainly gonna blow alot of people away - unfortunately that isn't DarkBasic Pro at all but C++ with DirectX 9.0 and CgFX ... but still the will truely make an awesome showcase title.

i've been happily designing away in Max, and i can't wait to show what i've come up with. a current project called "Kishari" is going to be the main console game... which is hardly even going to be a game, basically its a Beat 'em up but with my love for Oni quite apparent in it.

the main character has been graciously lent to Tau Labs by a friend (Hyun Kyoung) and the game has been named after the character herself "Kishari" show here ->



i'll be showing the actual game model which is 12,000 polygons probably Friday before my flight ... the entire game media is being developed in Softimage|XSI 3.5 due to the request of Avid.
The game will feature a fully destroyable Fighting Dojo (which i'm current in the process of designing) - along with standard fighting there will be weapon fighting. The emphasis will be on actually skillfully fighting and learning the techniques

i mean the game will have alot of depth when it comes to the characters (already utiliting a Pro version of the 7DP Engine) - but there will only be a single level ... i'm thinking of adding a second location though.
i'll only be developing 2 characters, 1 female (Kishari) and 1 male (Ojicha)

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Danmatsuma
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Posted: 15th May 2003 00:36
Rather yum

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
ClearCoder
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Posted: 15th May 2003 15:13
look guy i been thinking about what to do for the db box game kay and here it is
1) the game needs to be fast in reaction time not fps but a high fps always helps. this kinda things is demostrated in zone of the enders.
2) amazing moves that beginner can do easily (to get them hooked) but more adanced moves (for an insentive to keep playing) bit like tekken
3) suddistic pressure : how many people love it in devil may cry when you just whipped out two pistols and slowly walk toward the bad guy plasting out more ammo than rambo could carry.
4) Fully interactive Eye candy environment
5) storyline like a movie. full FMV (i know itas really hard but guy come on we need this stuff) like MGS2 kinda thing

you probally all know all of that already but i don't think any one game has ever done all of those. It a massive task but hopefully if it all go to plan this will be a "just buy for" title meaning its so good you will buy the whole console just for this game.

i have tried to give example for each one (sorry there are all PS2)

crystal

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Shadow Robert
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Posted: 15th May 2003 20:24
actually what i'd like isn't just a single game which appeals to everyone... what i'd like are single games that appeals to each kinda player.

my game will be to the teens cause well ya know breasts & fighting (teens&young guys is a sure fire hit)
Dan's LTPTheif appeals to those who want something they can play and laugh at and be additiced to (kids, young women & middle aged guys)

now no doubt i'll also be bringing 7DP (the full version) into the deal which is as good as a TR/Oni Clone which as it can do ingame Cutscenes with the same detail as what MGS2 has for thier CGRs i'm not actually too worried about that. It also is a game that hooks the serious gamer - who is there to try to beat a game rather than simply play it from time to time.

now i do have a kinda wish-lish for other possible titles
First Person Shooter ... we've gotta have one, its the law
3D Platformer ... something like Mario or Zelda are just what the doctor has ordered here
Japanese Style RPG ... we need a either a series FF clone or a fun let loose Paper Mario kinda thing
Simulation Game ... something like DarkKonflict would be roughly what i'm after, but more developed - slightly more interaction with the terrain and such would make it more interesting.
Puzzle Game ... ChuChu Rocket and BubbleBobble are just insanely amusing, that thats something we need a short term developed game which will appeal to everyone - but more important the team would be willing to work on possibly a series of 5 seriously addictive game that people will play insanely for a month or two then give up.
Detective/Horror Game ... like Dino Crisis or Resident Evil, something that gets the user blood pumping & makes them really think puzzles.
Racing/Vehicle Related ... we need a car game i think probably an illegal racing game, kinda like NFS3 crossed with Colin McRae would be cool. Like "America's Scariest Police Chase" only good lol

remember these are just example - but it think it would be one of the better selection of games...
at the end of the day you can pick what you like, that is just what i think for anyone who's stuck for ideas. I can even partically develop on them to give you enough to just really get on with the developments if you like

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Rob K
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Posted: 15th May 2003 20:44
How long has the original modeller for the above image been working with 3D graphics Raven?

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Shadow Robert
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Posted: 15th May 2003 22:17
around 7years... why?

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
ClearCoder
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Posted: 16th May 2003 01:46
oh me pick me (^_^)
i'll be on the teams as a programmer and concept ideas comer upper for either the 3D Platformer, been working on a kinda mini game a bit like this for sorus today (see just a trading game to boring got to me some fighting) or Japanese Style RPG once i finish sorus i'll need something to do hehe.

kay?
Crystal

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Danmatsuma
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Posted: 16th May 2003 14:30
yeah we'll be needing at least one of each of those genres, but more importantly something new, unheard of before.

A new genre making game in short.

Lester the panty theif will certainly be fun, and original too but it's not what I have in mind for my tech demo-eyecandy never been done before extravaganza That will remain a secret 'till it's done.

For the simulation game, I wish that elite clone would get done, and done well

I'd like to perhaps instigate a competition which will be judged on originality of idea next to playability, but with eye-candy/pushing limits of technology as a high scoring component.

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
ClearCoder
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Posted: 16th May 2003 15:11
i know can this orginal idea be the "just buy for" exculsive title plz ohh you might want to investigate into a kinda codec that some of the games come with so that only the DB box can read them. sure some wizz will rip the box apart find it and make an emulator but if you notice each console hasone speacil series that it hold on to the right for like a one year old holds on to its teddy bear. e.g Xbox: Halo nintendo: mario PS: GTA vice (i think not sure on that) but you get the idea not all the game have to have its codec but just a speacil few. (sorry if this goes against any full open source princples you guy have)

crystal

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Danmatsuma
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Posted: 16th May 2003 16:19
Crystal:

Well that's not the only reason I think originality is important, but yes that's part of it, moreover I'm just getting really, really sick of seeing the same kind of game with different graphics appear over and over again. I go to the shop to get a new game and what do I see? 1st person shootemups. Sure the graphics get nicer and nicer, but there comes a point where you just feel like it's the same game, with different sounds/graphics.

I mean for instance I like chess, but I won't go out and buy every single different type of chess set out there, nor would I upgrade my chess board just so I could fit a newer larger set of chess pieces on it

Kind of the reason I started programming again is I just got sick of the games currently available, and started to feel ripped off by each new game I bought, feeling that I'd played it before and that the programmers were more concerned about making something like their favourite game without making it look too much like a ripoff. If they'd spend some time developing a great story, or interesting twists even to the gameplay I wouldn't have gotten so jaded, but the last straw was when my girlfriend bought me 007 nightfire for my birthday last year and I played it and just thought 'She just spent all this cash on a piece of crap, woulda been better if we'd bought a bottle of vodka and hit the town...'

Well open source principles usually dissappear when the idea becomes developed and the originators of said idea need cash... But the priority in my mind will always be to make the thing available in kit form, regardless of whether you can buy it as a full system or not, so that people who might already have half the hardware don't need to buy it all over again. When I say open source, it's with the mind that opening the idea up to people who play/write games can only lead to a better product. But in the end, to get built, it needs money, and I 'aint poor but I 'aint rich enough to just finance the whole thing with no hope of ever seeing something back

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ClearCoder
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Posted: 16th May 2003 17:58
yeah a agree but remember who publishes game people with concern for the playableity of the game or a big bad coperation who goal is money not good game as long as it sells it doesn't matter + they can produce the same game but with different graphic twice as fast as making a new one so twice the profites. So yeah that is why i put my name down for the concept idea comer upper so i can help make up a new genre. its kinda easy at fis only the development of the idea is hard. the way you should do i is what is the idea of computer game urrr to let you do stuff you can't in really life (doesn't not appely to some games) and have fun doing it. So think of what you would really like to do and (here come the hard part) then think how can make that in to a computer game. kay so lets go from there. what could do is make a thread that will just be an idea pool so any one chucks in idea as they come to them and then the concept idea comer uppers have to sort through it for orginal idea then they make like one quick level no big graphic or anything no really media present that to the production team working for the db box and if one of them likes it they can then go off and produce a bigger tech demo present it to the db box teams and if it get the go ahead then there is one new game.
kay
will that work

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Danmatsuma
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Posted: 16th May 2003 18:56
Well I guess the thing is there's no need to 'put your name down', just go ahead and do it, you don't need permission to write a game for this project. So if you have an idea, lay it down either here or in the team requests forum and we'll see what happens

It's kind of why I started this thread in the first place, just to see where the idea could be taken with other people's input.

The game that ends up being the sort of 'flagship' game would really just be the best game offered, 'best' would be judged in a kind of beta testing process, by games players and the various designers/manufacturers/publishers involved in the project. The whole thing is in early stages and I 'aint even finished the prototype yet, so don't worry too much about it, just keep the ideas flowing

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ClearCoder
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Posted: 16th May 2003 20:59
i hate offical comp i coz it can get too too competitive and people lose sight of the goal to make the best game and have fun

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Shadow Robert
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Posted: 16th May 2003 22:16
well you'd be surprised who would win a console flagship product competition... most of the time it isn't the most technically amazing or anything but the game that is just fun for everyone.

thats why Mario became Nintendo's - because it was addictive harmless fun for everyone ... Amiga's was Lemmings which was a stunning game
Acron's was V (Virus, a newer editing called V2000 was made back in well i'm sure you can guess)

the fact is though we want these kinda games... something that will appeal to every person.

i was watching a vid my mom sent me last nite, and i saw that Tango ad with the old lady (you know the one i'm on about) ... well it just had me thinking perhaps one title could be your an old lady and you have to break into a store and nick the tango bottles or something like that.
When you escape you'll have a grannie mate on an invalid car waiting for your getaway, perhaps as an inbetween game you gotta to a tony hawk with the invalid car ... be down theold folks home pulling of tricks

oki well perhaps thats a dumbass idea, but it would certainly be pretty amusing... i'm not saying that that should be base, but you get the idea (trust me i've got some really twisted ideas in this creative mind of mine ... i think Raps the Psycho Kitty is true testiment to that)

or does anyone remember that game you used to play in the pool with ya mate, you have someone on your shoulders and try to push the other guys over?
well imagine if you had that, and the idea was to try and throw people off - or perhaps Stick-in-the-Mud that'd make a pretty funny game ... diving through people legs to unstick them running to not get tagged hehee

the idea is to just let your imagination run wild
let your programming skill take over on the actual dynamics.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Danmatsuma
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Posted: 16th May 2003 23:28
Hehe, I was just chatting to an old friend of mine Kumiko who's in Tokyo at the moment, she said a friend of hers actually works for the company who makes the soiled panty vending machines... She's gonna do some reearch for LTPT

I think the medium of the computer game is soooo in it's infancy as far as taking it to it's feasable limits is concerned, the thing is, in a computer game nearly anything is possible, not just killing people, but anything. One cool game I liked was an arcade game called prop-cycle where you sat on a bike and pedalled but on screen you were in a leonardo-da'vinci-style flying machine, the faster you pedalled the higher the machine flew, and you simply had to burst ballons with the prop. As you pedalled faster a machine blew wind into your face, so you actually came off the game feeling like you'd pedalled through the sky and were kinda exhausted, fun stuff

One of the most addictive pc games I ever played was 'beavis and butthead - hock a loogie' where you play beavis or butthead and have to spit off a bridge and try to hit people with it...

Leisure suit Larry springs to mind, as does the impossible machine and the sims, all cool and unusual at the time they came out

I'm buying some parts tomorrow: fx5200 and the parts for a power supply. So the prototyping begins

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The admiral
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Posted: 17th May 2003 01:42
Best of luck then.

[href]www.vapournet.com/~flyer[/href]
ClearCoder
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Posted: 17th May 2003 20:42
hhmmm one of the most additicive games i every played was an old simcity even when it was like 4 year out of date if i sat down you would have to rip me off. bit like me and programming now

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AGamer
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Posted: 17th May 2003 21:11
So is there any updates on the actural box then
:-s :-s :-s :-s :-s

There's no game made for you except the one's made your self
Danmatsuma
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Posted: 17th May 2003 21:59
Slowly does it, just assembling parts as I get them, I'm trying to choose the best ones I can afford that compliment eachother

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Shadow Robert
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Posted: 18th May 2003 07:45
i'd give an update on my end... cept i don't have anything new yet
well i have something, but nothing i want to have public yet.

patience in these matters is a good virtue, though i'd like to see some more peeps getting involved in making titles.
anyone who is interested in that side of things head over to the Tau Forum there'll be a section for this shortly - for some reason quite alot of flights to the UK have been canceled, they won't tell me why so i'm stuck in seattle for another day.

i'd like to say i'd like to see those who wish to develop to actually be on the forum regularly - and keep to a relative structure of development. Reason being is most will pick topics design and just fumble along, i want all the developers to actually help each other out so that if someones project is progressing faster than others then they could perhaps spent some time helping out the other guys around problems and such.
and i'm gonna be onhand for those who are going to be including Shaders into thier games (which will be a recommendation as the enhanced graphics are what the public would want to see) ... and i'll let you know if you've gone overboard on it too.

well lates got alot still to do and i'm tired as hell

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Danmatsuma
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Posted: 18th May 2003 10:33
'Tis a good Idea, that way several titles can be developed in syncronized fashion and be ready for release simultaneously.

My internet hours for this month are in overtime but I just checked back to see if my question on dynamic bone adjustments-are they possible had been answered. I'm going to email Lee but if I find it's not possible I'll sadly have to do my eye-candy project in c++/hlsl/cg/directx9+

Perhaps there's a security threat on those flights raven

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ClearCoder
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Posted: 18th May 2003 14:44 Edited at: 18th May 2003 14:47
only security threat for london is from kenya.

and if they are developed at the same time you can do a konami and include some demos of other in a game.

edit*
RAVEN i was just over at the Tau forums and can't find anything on the DB-box or anything like that which forum should i be looking at

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ClearCoder
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Posted: 18th May 2003 16:18
hey don't knowif it has been done but kinda a war game not so like 50 to 100 people fighting at one time will be v hard coz of all the AI but it will be fun and different for the unrealistic one man army

yeah reply number 100

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Danmatsuma
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Posted: 18th May 2003 17:38
I think someone already remade commando, maybe that could work... Have to check it out

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ClearCoder
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Posted: 18th May 2003 19:28
as in commando behind enemy line or something. only war game i know is one where you play oriental imperial guard

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denki
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Posted: 18th May 2003 22:40
This sounds big, and I wanna be a part of it!
I like to design stuff I'm a manga artist and It'd be cool to work with a decent team. I can also program too. RPGs are my fav, but I'd love too help with a horror game too ... I have some messed up ideas, and if you could get the graphics it'd be awesome.

I'm not so bothered about the free DB-Box stuff... as I don't want to tie myself up, but I'd love to help, I'll look around your forums.

[url][/url]
ClearCoder
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Posted: 18th May 2003 22:47
hey thats cool i draw anime as well (not very well) couldi see some of your work

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denki
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Posted: 18th May 2003 22:52 Edited at: 18th May 2003 22:53
Well ... To be honest I don't draw to much, I do little designs mostly, Some older pics are here -

http://dblow.co.uk/images/swordsman.jpg
http://dblow.co.uk/images/twinblade.jpg (Hate this pic)
http://dblow.co.uk/images/guardduty.jpg (Wow ... I forgot about this )
http://dblow.co.uk/images/tidus.jpg (This is a year old ... TERRIBLE proportions)

Lol ... well ... Not the best ... Lol.

BTW - Raven ... PLEASE let me host your forums! They are so slow I couldn't even sign up!

[url][/url]
ClearCoder
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Posted: 18th May 2003 22:57
kay well you are better than me look my project at the moment is an RPG yea so and look the characters in it are 2d animes except one still looking for a modeler. i drawn all of them so far but could you go over them and do you do any pc colour or stuff like that

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