Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Winners of the Dec/Jan Level Design Competition.

Author
Message
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 9th Feb 2007 21:51
The Winners


This month everyone's a Winner....due to 2 entries that were never re-uploaded. So congratulations all around.

Here's the order:

1st Place: Avenging Eagle with Hidden Agenda....145 pts.

- "Lots of lag in the vents, liked breaking the windows to cross over to other building, the fire was placed good and the scenery was placed nicely. the stair well blockage with wire fencing was a good touch. Good use of audio to help the game play along. I enjoyed playing this level."



2nd Place: Benjamin with Spiderz....141 pts.

- "This is the usual quality of work I have come to expect from Ben. The only issue I really had were the spiders themselves.IMO they were way to hard to kill (or put to sleep,as Ben would probably rather me put it).I died quite a few times because I ran into a spider,couldn't get away and had to dump nearly two clips of ammo into each one (while they were chewing on me) to bring one down.
While I do enjoy a challenge it seemed like every spider was akin to a boss battle and it got tedious for me after a while."

-"Nice touch with the comic book style storyline, over done with the grey scale I would have like to see more color beside damage hits. Color could be used when saving a person, or when the medic healed. The spyders kept showing through walls and getting stuck so it was to easy to kill them. I liked this level and it took the longest to finish."



3rd Place: Jenkins with Rise of the Furries....117 pts.

- "Mixture of textures inconsistant in beginning (concrete wall right against scifi wall), stock menu system used which lost quite a few points. At the end could not enter last teleport to exit level. But, with all the above this was a fun level to play and I liked seeing some of the free models from around the forums in game play. I like the teleport to the final enemy and the bright textures worked in this area. The boss character (father) did not move so it was too easy to take him out."

- "This was unique and fun to play but it is obvious who has more experience with FPSC.This is a great effort but is plagued with several problems...there was the "wall glitch" present (where a wall is placed and it flashes with the texture of another wall that is placed in the same spot.Enemy AI wasn't really terrific.There was a model near the beginning of the level that didn't have a texture.
Possibly the most damning (or is it "darning?" to fall within the AUP...lol) glitch came at the very end of the level where you had to step through the teleporter after killing your father...then go to the next teleporter to (I assume) end the level.
I say "I assume" because every time I tried to go from the "after you kill your dad" teleporter to the "station" teleporter the game got stuck.
Why the "after you kill you dad" teleporter wasn't the end of the level is beyond me.
A decent effort.With time and experience in using FPSC I am sure we are going to see some high quality work from Jenkins.
Kudos on the effort to make the weapons and enemies feel unique by trying to retexture them and the post-apocalyptic feeling you get when you play the level is pretty cool as well."



Congratulations again to all who entered and won. Thanks to everyone for participationg over the past few months in all the competitions; as well as those prize donors out there...couldn't have done it without all of you. I think this was a good experience for everyone in growing their skills and knowledge of FPSC; I wish TGC would have taken more of an interest.

I am now officially done supporting this competition; see you around.

-Keith

JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Feb 2007 14:42
Only now do I realise that I should of sent in my entry...

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 16th Feb 2007 07:36
I was going to hold my tongue here, but nobody likes me anyway so wtf. The winner's game level did have good points such as the voice work throughout. The custom menus are a nice touch as well.

However, the level itself was boring, buggy, slow and amateurish in its design. I only feel a need to make this post because the quality of the games being made *may* be a part of the reason TCG doesn't feel they need to put forth a huge effort to make FPSC better. When I made my first game with FPSC, I used stock media because I wanted to make a point. But in hindsight, I know that I was part of the ongoing problem. Stock media kills, my friends. There's nothing worse than playing a game or level and seeing the same old stuff, hearing the same old music and sounds.

If this is the cream of the crop, then I'd hate to see the losers' entries. To be fair, I only downloaded this level so I don't know what the other 2 guys' levels looked like. I'm guessing that Benjamin used custom media, but I could be wrong.

If these contests are going to be worth the effort, I'd say that custom media is a requirement and not just an option. Creativity is the point...right?

Sorry AE, but that's how I see it.

Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 17th Feb 2007 01:04 Edited at: 17th Feb 2007 01:08
Frankly, i'm upset by your comments.

1) The level may well be "boring"; the whole point is to show off the visual capabilities of FPSC. Unfortunatly, due in RC10 not functioning well, i was unable to make a final level that was visually compelling, hence the included video.

2) My game was only "slow" when in the air vents. Everywhere else was 25+fps on my computer. Really, if the game is slow, it's a problem with your computer not my game.

I can take these points because they are fair, just and show how in some cases RC10 wasn't great and FPSC has recently been neglected. However...

3)...when you say "amateurish", i am enraged. What makes it amateurish? A lack of enemies? If this is so, and your expentations of an FPS game is to kill kill kill then you are very narrow-minded. You must learn to appreciate the visuals of a game, the breif moments of emptiness where you can rest. In this case, the emptiness was down to i) enemies = lag and ii) the story doesn't require there to be enemies.

This level is much more about setting the scene, it is after all an opening level.

Furthermore, i find it ignorant and unpolite of you say such things. I have seen your excellent work on Dark Faction II (or as i'm now calling it "Facist Ego-trip II"), i have given my praise. Yet now, you throw it back in my face with comments that only make you seem arrogant and disloyal.

Rather than launch vindictive vollies of insulting crap, you could simply post constructive criticism. This would help the community much more.

4) Lastly, i am annoyed that your eyes seem to have failed you in a similar way to you manners. There was custom media..quite a lot of it in fact. Not just the menus, the buttons, the HUDs, and sounds but also the custom wire mesh floor segment, the two broken wall segments, and the whole host on entities (the radio, the TV which might i remind you is animated [i spent a long time on this] and the signs [there are at least two on every floor].

You say we should
Quote: "If these contests are going to be worth the effort, I'd say that custom media is a requirement and not just an option"


Sure, why not? Let's ban every n00b on the forum from entering. And while we're at it, lets ban jews! This is a competition open to everyone. Surprizingly enough (although i doubt this in your case), we actually have lives and don't have 8 hours a day to work on custom media. I for one was more concerned by Christmas New Year, and revising for my GCSEs.

You narrow-mindedness is not welcome on the forums and, if you were banned tomorrow, i would bid you good bye and good riddens.

Quote: "I was going to hold my tongue here, but nobody likes me anyway so wtf"

I used to like you, and respect you greatly...but this changes everything [sinister music]

AE

darimc
18
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 19th Feb 2007 18:08
i like u darkfact but that was kinda rude.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 20th Feb 2007 06:10
Wow. you go AE, altho i do have/had alot of respect for Darkfact, i guess before i say anything, i will have to try your game, which i will do right now, i feel this argueing is not needed, this is a friendly competition, and regardless i have done alot of dumb things on these forums which have gotten me newb slapped, but i have never insulted a fellow developer...thats just...not cool, this is an indi community, you should be proud to bare the name of indi developer, and just like every other time in life, respect your fellow people, but simply put darkfact, the way you posted, it shows great immaturity in you, and untill ive seen this game myself you've lost ALOT of my respect

You'll Know When You See It.

Death has no end
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 20th Feb 2007 06:23
Alright now that i have finially tested i come back saying, his level design was pretty great imo, wasnt too challanging, but wasnt toooo easy, it was just perfect for an opening level, i dont see what your complaining about darkfact, my finial verdict is, well darkfact, you lost pretty much all of my respect

You'll Know When You See It.

Death has no end
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 23rd Feb 2007 05:31
I can't play AE's level. It shows up all jumbled and doesn't resemble anything at all. Dang, it looked very good. He had good custom media by what I have seen.

Unknowen
18
Years of Service
User Offline
Joined: 25th Feb 2007
Location:
Posted: 27th Feb 2007 08:47
I downloaded the winning level but everytime I open it it says the stupid error report thing. If anyone knows how to fix this please let me know... Nevertheless I watched the little video in the file called full quality. ABSOLUTELY AWSOME! seriously that level is so detailed and intricate its mind blowing the lighting was perfect all the objects (e.g. the t.v and chairs fallen over) were great! Often i see in games made by FPSC that the walls and objects and things in the game dont suit each other, where as in your game every thing looked liked it all fitted in. I give you a 10/10 and 2 thumbs up!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 9th Mar 2007 18:27
Unknowen; make sure you have the latest Direct X update, in order to play.

Login to post a reply

Server time is: 2025-05-11 02:56:33
Your offset time is: 2025-05-11 02:56:33