New SS!
Updates:
Fixed bug.
Sky box.
Fog to match.
Skybox was obtained by Dark Matter 1, which is provided free with a lot of products by TGC, and in the TGC Store.
Hm...
I appear to be stuck.
I honestly do not know where to start to find slope to prevent user from going on steep hills... (Starts to search forums to find solution.)
I may have found a solution, but I just want to ask you all first:
Should I make some form of formula that detects the slope of the change in height and prevent accordingly, or make an editor that I can place objects into my maps and set-up collision with them, and make invisible walls where the player should not be allowed to go?
Pros and cons of the options:
Slope Pros:
Less collision with objects.
Free form feel.
Possible better performance.
Cons:
Harder.
I will not have an object placement editor as early on.
Invis Wall Pros:
Easier once editor is made.
Less programing in main code.
An object placement editor earlier one.
Cons:
Possibly more resources used.
More programming required when I make editor and importer.
Less of a free form feel to the game.
Which one should I do, and why?
I have decided:
Slope.
I have started on this, and it is working pretty well, but there is a bug. Read second post to find out more.