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Not_Maindric
16
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd May 2009 01:35 Edited at: 5th May 2009 06:03

Made by Maindric

Go here to see any future updates: http://forum.thegamecreators.com/?m=forum_view&t=150111&b=8

**Mission Statement**
I am working on this project to give a solid backbone for new users to make their own RPG with just editing this project. I am hoping that other people will contribute with this project so I am not the only one working on it. It is my way to repay the community for helping me out. Also, if you do help out on this project, I'll put you in the credits. (Lol, I love that statement, sorry, had to say it.) But all do seriousness, with some minor editing, I am sure that anyone can put some of their custom attributes to this project, with the least amount of commercial third party dll's or programs (only one so far, and it is cheap.).

My Current 'TO DO' List:
Make a Map.
Load a character to it.
Set up collision with Sparky's.
Detect slope of a hill, disabling player to travel up if to steep.
Jump.
Portal from one map to another.

.rar attached.



**Controls**
wasd : Up, Right, Down, Right respectively.
E : Jump


**Note**
If you wish to edit the source and let it run, you must own ETXYZ and place the 'LoadETXYZMap.DBA' file into the folder, then edit. My sincerest apologies, if I could include it, I would. You can get Extended Terrain XYZ here for 15.99€, it includes the file you need, and will allow you to make some amazing maps with ease. It just might need a few tutorials which I may one day work on to help Hurricane Eye for making such a fabulous product.




**Credits**


Programming:

Lead Programmer:
Maindric

.ETM importer (not included):
Master Xilo(Huricane Eye Entertainment.)

Colision:
Sparky's Colision DLL. (Required to run.)


Graphics:

Cube:
DBPro primative.

Landscape:
Maindric
Made in ETXYZ

Terrain Textures:
Maindric
cgtextures.com (I edited them to match afterwords.)

Sky Sphere:
TGC, available from the store for free.


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Not_Maindric
16
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd May 2009 01:38 Edited at: 4th May 2009 18:21
*******Bugs*******

**Known bugs:**
You sometimes slide randomly.

**Fixed bugs**
If you try to vigorously to climb a cliff, you will fall through.
Slope is messing up again.
There are a few spots on the cliff if you jump there, you fall through.
If you jump on a cliff, you go through it.
If you jump on the low spot of the map, you fall through.
Slope sliding slowly up hill.
Y-Axis collision not working on terrain.


MoomanFL
18
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Joined: 12th Nov 2005
Location:
Posted: 2nd May 2009 01:43
This should have been posted in the WIP forum instead of here.

Design documents?!? What design documents??? I thought we were just going to wing it!!!
Roxas
18
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 2nd May 2009 01:44
Nice to see a new project, but unfortunately wrong board =)
No worries, mod will move it to W.I.P sooner or later tho.

Cheers!

Not_Maindric
16
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd May 2009 02:01 Edited at: 2nd May 2009 06:45
I posted it here because I do not believe it is necessarily in the W.I.P. stage yet, seeing as this is more for learning than an actual project. I do not have much to show for yet.

I just figured seeing it was a learning project, not a full length game deal, that I would post it here, and let the W.I.P. board leave for projects that will have a full quality projects, not learning projects...

My bad I guess.

I also posted here so if I come up with a problem (like with the collision bug, I think I can get more help here.), it will be easier to get an answer without filling this board with threads of many questions.

**Edit**

Applying SS of the bug. I think I know what it is, but I need to test it first.

(At times, it goes under and above.)

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Not_Maindric
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd May 2009 06:44 Edited at: 2nd May 2009 07:02
Here is a SS of the 'game.'

I found out the cause of the bug:

It is reading the height of what is to the left of the object (-x axis.), I am going to try and fix this now...

Ergh! I do not know if it is Sparky or ETXYZ that is causing this glitch, but it is annoying!

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Siddy
15
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Joined: 16th Dec 2008
Location:
Posted: 2nd May 2009 10:15
Thanks for sharing.

How did you learn to program like this, is it from a book for dbpro or from learning other languages first?

Im playing with your code to see the consequences in the game.
Not_Maindric
16
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd May 2009 20:28 Edited at: 3rd May 2009 02:48
I learned by just programing. I do one thing then I learn another. I have worked with DBC in a very basic manner in July of '07 (When I joined.). There was a lot of times I stopped, but I learned a little more each time I started again. I have made an incomplete space invaders game with DBC, a pong game (Which has been killed since then, computer it was saved on fried, and the hard drived burnt out...), and I worked on some other projects, and this is my first attempt on something like this.

I still have not found out what caused the sparky's collision glitch... Ima work on it some more..

**Edit** Latest SS.

I will not delete previous SS's as to show improvement.

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Not_Maindric
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 3rd May 2009 03:14 Edited at: 3rd May 2009 05:33
New SS!

Updates:
Fixed bug.
Sky box.
Fog to match.

Skybox was obtained by Dark Matter 1, which is provided free with a lot of products by TGC, and in the TGC Store.

Hm...

I appear to be stuck.

I honestly do not know where to start to find slope to prevent user from going on steep hills... (Starts to search forums to find solution.)

I may have found a solution, but I just want to ask you all first:

Should I make some form of formula that detects the slope of the change in height and prevent accordingly, or make an editor that I can place objects into my maps and set-up collision with them, and make invisible walls where the player should not be allowed to go?

Pros and cons of the options:

Slope Pros:
Less collision with objects.
Free form feel.
Possible better performance.

Cons:
Harder.
I will not have an object placement editor as early on.

Invis Wall Pros:
Easier once editor is made.
Less programing in main code.
An object placement editor earlier one.

Cons:
Possibly more resources used.
More programming required when I make editor and importer.
Less of a free form feel to the game.

Which one should I do, and why?

I have decided:

Slope.

I have started on this, and it is working pretty well, but there is a bug. Read second post to find out more.

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Neuro Fuzzy
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Posted: 3rd May 2009 05:42
I'm not quite sure which code snippet/download your having trouble with.
Not_Maindric
16
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 3rd May 2009 05:52 Edited at: 3rd May 2009 08:37
The attachment on the post that mentions the bug.

The top one is a semi-stable version.

Edit:
Fixed for the most part. Does not fully work at parts, but at this moment of time, it is good enough.

Ergh, now jump has a bug. Check second post.

My idea is to Check to see if you are on a steep hill, if so, slide down rather quickly. Also, have a slight delay from landing and jumping again.

Master Xilo
17
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Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 3rd May 2009 12:55 Edited at: 3rd May 2009 15:25
I'm afraid I have to tell you that you must remove/change all your downloads containing "LoadETXYZMap.dba" immediately. That file is not meant to be distributed and it's copyrighted.

Only owners of ETXYZ will/should be able to compile the source.

Not_Maindric
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Location: Omaha, NE
Posted: 3rd May 2009 19:08 Edited at: 3rd May 2009 19:16
Alright, I will remove it, I apologize for that.

Would it be possible for my the distribute the .etm file, so those with your ETXYZ will be able to edit the terrain to their liking?

Once again, I did not mean to do harm, I realize I made a mistake and hope you will forgive me.

Master Xilo
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Location: Bern, Switzerland
Posted: 3rd May 2009 19:17
np

Quote: "Would it be possible for my the distribute the .etm file, so those with your ETXYZ will be able to edit the terrain to their liking?"

Yes you may.

Not_Maindric
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Location: Omaha, NE
Posted: 3rd May 2009 19:20 Edited at: 4th May 2009 18:44
Holy that was a fast response. Thank you.

**Attaching latest SS as of May 4, 2009.

Has a slightly higher FOV than the rest, make it look more dramatic. =P

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Not_Maindric
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Location: Omaha, NE
Posted: 4th May 2009 07:11 Edited at: 4th May 2009 22:17
Sorry about double posting again, just informing everyone about the update of the .rar file, and a sketch of the hero which will replace the cube.

If anyone wishes to contribute and model him for me, I would appreciate it, but not needed, just one less thing for me to worry about. =P

Here is the Kirby/Rayman/Crazy Clown Guy mix breed of a hero!


**edit**

Never mind, this thread can be locked or ignored now, I am going to make a new post in the WIP section and re organize how I am doing things, thanks for your patience.

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