I'm entering an adventure - FPS hybrid for the competition. Think a mix of Tron and Metroid Prime. You play as John Doe, a software diagnostics engineer who has been working on a project that will rake in millions for you company. This project is called Geo. Geo will be an app that redefines the way we learn and comprehend, it will be able to change the average IQ of humanity, it will be able to reverse mental afflictions, etc. How it does this you'll learn as you progress through the game. But something happens...
As you walk home to your apartment (this job is barely paying for that as of now, so a car is not an option) you see a shady figure. The figure follows you for two blocks and then disappears. You just keep going, curious as to what just happened. When you go home, you find something odd awaiting you. A brief-case. What's inside is the key to the game, and that is as far as I will go with the story.
Right now I've got a first person engine going with sliding collision based upon Gman and Lost in Thought's code. I'm working on an interaction system between NPCs and the combat system.
I'll be posting screens on the weekend.
So what is the game going to play like? Take the controls of your every-day FPS, and then apply them to an adventure game akin to Indigo Prophecy. Add some of the elements from Metroid Prime or Zelda and you have Geo. The idea for this game is that I wanted to make a unique experiance that was plausible for me going at it alone. Urbia proved that I couldn't do something that major alone (though the project lives on with a small team beginning work on a new version in XNA Express) but is aesthetically pleasing and high quality. I wanted to invigorate the adventure genre, and so I felt we needed a game that took it to a different setting, and one that could give a unique visual style.
As I said, screens on Saturday.