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Work in Progress / Blazehander 3d (Heinander clone)

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klonoa
20
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Joined: 19th Jan 2004
Location: Rome - Italy
Posted: 31st Jan 2008 11:22
Hi

sorry, but for job i do not work on this project.
Now i want release a demo with first two level for month end.

This is the old discussion:
http://forum.thegamecreators.com/?m=forum_view&t=113882&b=8

this is the link http://www11.brinkster.com/klonoa741

Bye and sorry for my bad English
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 12th Feb 2008 08:31
klonoa,

i had a few minutes to follow the link provided but found no demo.

what i DID find on your site were some very interesting and impressive gameplay videos, though. one's that make:

ME WANT THE DEMO!

so, how about it? you'd prolly do well to add screenshots here to keep the thread open, too, which i recommend since, from what i saw in the vids, people will be interested in this game. so, please don't abandon this thread (like the last one).

Virtual Nomad
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ATI Radeon 8700LE 128 MB / Windows XP
Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 12th Feb 2008 20:27
Game looks great. I cannot find demo either though.

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tha_rami
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 12th Feb 2008 22:58
He says "a demo by months' end".

Surprising you don't find a demo...


A mod has been erased by your signature because it was larger than 600x120
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 13th Feb 2008 03:53 Edited at: 13th Feb 2008 03:55
since kloana posted on jan 31st (in my time zone, anyway), i thought he/she was saying "here's the end-of-the-month demo" and expected that + screenshots to follow soon after in an updated post. and the part reading:

Quote: " Now i want release a demo..."


...contributed to my mistake <shrugs> i can wait. heh.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
klonoa
20
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Joined: 19th Jan 2004
Location: Rome - Italy
Posted: 14th Feb 2008 19:43
you right

but my job and my wife kill me

The game is not complete for a demo
the ship not destroyed and the level 3 is not complete.
if you want i can upload the work, but the demo is not complete

sorry for my bad English
Sven B
19
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Joined: 5th Jan 2005
Location: Belgium
Posted: 14th Feb 2008 21:45
Quote: "my wife kill me"


dangerous...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
klonoa
20
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Joined: 19th Jan 2004
Location: Rome - Italy
Posted: 14th Feb 2008 22:28
Quote: "dangerous...
"


I love my wife and her love me but her not love a PC

If you want i upload a work in progress of blazehander
klonoa
20
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Joined: 19th Jan 2004
Location: Rome - Italy
Posted: 15th Feb 2008 22:00
Hi

I have upload a work in progress demo
This is the link
http://depositfiles.com/files/3560944

the command are
[cursor key] move ship
[z] shoot
[esc] exit

in the work in progress the player never die

i hope like this
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 16th Feb 2008 00:52 Edited at: 16th Feb 2008 00:56
very nice demo! (was well worth the hassle of the download)

atmosphere was great, though taxing on my system in the first (& 2nd?) level (dropped down to ~12/14 FPS on my meager system, but playable). there was some confusion there also mainly because the player's ship can go so far out of camera range at some angles. sometimes it seemed like i HAD to go off-camera to get some of the enemies. but, i'm sure you will evaluate your levels and tweak as necessary.

the bosses were great. the models were very nice, and the game is, overall, very good quality. the music was fitting (especially in the first couple levels) as well. it ran stable, and i saw very few points of concern:

1) i noticed a couple instances where the exposions were obvious plain objects, which took away from the submersion factor a little. it was due to the camera angle at the time.

2) 1 or 2 instances of probable collision issues. my shot appeared on target but either a) didn't register a hit, or b) the visual "hit" sequence didn't trigger correctly.

they are minor issues as the rest of the game, 99.9% of it, appeared very solid. but they are things you may want to investigate at some point down the road.

a couple "feature" requests:

1) a PAUSE feature. i know it's early in development, so you probably already have this in the works.

2) full screen mode. again, probably something you'll include before final release.

and, a quick question:

level 3 is currently an endless, looping level, correct? i went deep into level three, hoping for 1 more boss but never came across one. after 2000 "esplosioni", i had to call it quits tell me there's 1 more boss, and i'll go back in and get it! heh.

again, very nice demo, klonoa! i'm looking forward to watching this game progress.

edit: i'm glad the player couldn't die in this demo. i can't imagine facing all that with 3-5 lives!

edit2: by the way, the "pizza" power-ups (?! ) stopped working at some point. i think it was in level 3.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
klonoa
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Joined: 19th Jan 2004
Location: Rome - Italy
Posted: 18th Feb 2008 09:28
thanks for the comments

Yes, you right the level 3 not complete and go in looping, i prepare a mid boss.

the camera not work correctly when i change the view, i must fix it

sorry for my bad english
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 18th Feb 2008 11:57 Edited at: 18th Feb 2008 11:58
Quote: "sorry for my bad english"


you've got nothing to apologize for. the fact that DBPro and the TGC forums here truly span the globe is one of it's biggest assets, to me. without it, we'd never have Pizza Power-Ups in a space shooter here in the U.S. point being, "less than perfect english" is part of the sauce that makes the pie so tasty. does that make any sense? it's late for me...

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Mr Tank
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 18th Feb 2008 18:17
Nice. Impressive stuff.

The ship rotation seemed a bit odd. I gather it's supposed to roll one way when travieeling downwards, and the other when travelling up, except it doesn't level out when you are not moving up or down. Was this your intention?

Sometimes the action went off screen. On the last level, i went off screen too much, and got lost- i could't get the ship back on it again! Perhaps you should confine the ship's movement to stop this happening.

Overall this is very cool. Clearly a lot of work has gone into it. Some wicked models BTW. You do Doga better than i do!

I have other observations/ niggles, but will be better to leave these for a later date, as i guess a lot is going to change anyway.

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