Nazi Zombies Random Weapons Chest Version I
Modeled, textured, and HUDS by
Kravenwolf
All programming done by
Hockeykid
This is my first contribution to the community, and yet another one from hockeykid. In spirit of the popularity of the ‘Nazi Zombies’ subject on the forum recently, Hockeykid and myself have created a working ‘random weapons chest' FREE for everyone working on their own COD style zombie game! Be sure to watch the video, and scroll down to see a few in-game previews!
Watch the Video: http://www.youtube.com/watch?v=1m4SVdLtEOE
Alternative Texture (Added 4.28.09):
DOWNLOAD:
See attached zip file.
SETUP
1. Set the chest entity to dynamic, and set its main script to randomweaponschest.fpi. Set it's 'is immobile' setting to 'yes'.
2. Position the guns/items you want to be in the chest to your liking. Set each weapon with a corresponding script; 'weapon.fpi', 'weapon2.fpi', 'weapon3.fpi', and so on. Make sure all the guns are set to 'always active' and choose 'yes'.
3. Put the included HUDS into the appropiate directories, and make sure the weapons scripts' file paths are correct to display the HUDS.
4. That's it! The scripts take care of the rest. When you walk up to the chest, press enter and the script will throw out a random weapon from the weapons you put in it. You can either press enter to pick that weapon up, or back away from the chest to throw it back in, and pick again!
*This is the first model I've posted to the forums in zip format, so if you're having any problems with it, let me know. If you have any problems with the scripts, post your issues and hockeykid will take care of them. Hopefully everything will set up correctly. Comments appreciated!
-Kravenwolf
Success is not final--failure is not eternal.