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Work in Progress / Ultimate DarkSHADER Pack

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Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 21st Feb 2007 00:40
Hi all,
I'm working on the migration of shaders available in the old "Ultimate Shader Pack" post, to be compatible with DarkSHADER.

Here is a first alpha of the "Ultimate DarkSHADER Pack" available for download.
Of course, if does not contain all shaders from "Ultimate Shader Pack", but the ones I was able to migrate at this time:
http://files.odyssey-creators.com/files/Ultimate_DarkSHADER_Pack.zip

It actually contain these shaders:
01-Objects-No Lights:
01 - Metal 1.1 [Emailce].dsproj
02 - Hologram 1.2 [Ninja Matt].dsproj
03 - PhongHologram.dsproj
04 - Refraction [Evolved][SM2.0].dsproj
05 - Offset Mapping [Evolved][SM2.0].dsproj
09 - Grass 1.0 [Ninja Matt].dsproj
10 - Cube [Evolved][SM1.1].dsproj
11 - UFO Glass [NVidia].dsproj
02 - Objects - Lighting
11 - Gloss [Preston Chaderton].dsproj
16 - Parallax 2.0 [Ninja Matt].dsproj
22 - ReliefMapping [Nvidia].dsproj
28 - Parallax Mapping [Evolved][SM2.0].dsproj

Of course, all these DarkSHADER projects contain the needed medias to work
If someone want to shader some shaders he've made with DarkSHADER, feel free to post a message here or send me directly the files with credits at: fred@odyssey-creators.com I'll add it in the next alpha/beta release of "Ultimate DarkSHADER Pack"

Regards,
Fred
Odyssey-Creators

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 21st Feb 2007 03:02
Thanks Freddix!!! I had tried using some of the Ultimate shader pack but this has really helped.

Blender3D - GIMP - WINXP - DBPro
Olby
21
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Joined: 21st Aug 2003
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Posted: 10th Mar 2007 13:20
Thanks Freddix for working on this,

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBPro 6.5
http://www.myspace.com/producerolby
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 10th Mar 2007 13:27
Very, very nice! Thank you so much! This will deffinately come in handy!

CronosGDL
17
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Joined: 6th Mar 2007
Location: Guadalajara Jalisco , Mexico
Posted: 11th Mar 2007 18:36
Thank you !!!
Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 11th Apr 2007 21:26
@ Freddix - thanks...

Could you include as many water shaders as poss in this?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 11th Apr 2007 22:38
I will improve this pack during may ... I have not enough free time this month (Odyssey-Creators jobs to do ... my wedding on 28th april ... too tired ) ..

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 11th Apr 2007 22:46
Quote: "my wedding on 28th april "

I was married on the 29th

Terrain Generation has a whole new face.
Green Gandalf
VIP Member
19
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 12th Apr 2007 00:05
Quote: "I was married on the 29th "


Which month and year? Congratulations anyway!
Freddix
AGK Developer
22
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Location: France
Posted: 12th Apr 2007 00:24
this year :p .... in 17 days...

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 12th Apr 2007 00:25
Last year, this month

Terrain Generation has a whole new face.
Freddix
AGK Developer
22
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Location: France
Posted: 12th Apr 2007 01:30
@Alquerian : nice :p congratz for you

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
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Location: Reno Nevada
Posted: 12th Apr 2007 02:40
You too! Thanks Freddix

Terrain Generation has a whole new face.
Duffer
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Location: chair
Posted: 12th Apr 2007 14:37
@ Freddix - could you put an/some water shader(s) in the pack?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
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Location: France
Posted: 13th Apr 2007 11:13
I'll do that during may

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
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Posted: 13th Apr 2007 15:28
@ Freddix - excellent - thanks

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Xarshi
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Joined: 25th Dec 2005
Location: Ohio
Posted: 26th May 2007 07:18 Edited at: 26th May 2007 07:18
Well I got two. I'm going to post the other after this. This one is a relief mapping shader I found. Its very nice looking. You will have to re apply the textures because dark shader hates me...

Hello

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Xarshi
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Location: Ohio
Posted: 26th May 2007 07:19
This next one is the nvidia water shader(comes with fx composer). All textures are applied correctly on this one.

Hello

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Freddix
AGK Developer
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Posted: 27th May 2007 02:03
Thanks.
I will add them on the next DarkSHADER Pack release :p

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Xarshi
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Posted: 27th May 2007 07:31
Sounds good. I'll look for some other shaders as well.

Hello
Xarshi
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Location: Ohio
Posted: 27th May 2007 09:01 Edited at: 27th May 2007 09:02
Ok,two things.

1) The relief mapping shader isn't too good on character meshes or anything that has many faces,so its basicly just good for level geometry.

2) I've attached a normal map to depth map converter that came from the same site as a shader. This should help to use the relief map shader. Just drag the normal map over the exe and it will convert.

Hello

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