Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Ultimate DarkSHADER Pack

Author
Message
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 21st Feb 2007 00:40
Hi all,
I'm working on the migration of shaders available in the old "Ultimate Shader Pack" post, to be compatible with DarkSHADER.

Here is a first alpha of the "Ultimate DarkSHADER Pack" available for download.
Of course, if does not contain all shaders from "Ultimate Shader Pack", but the ones I was able to migrate at this time:
http://files.odyssey-creators.com/files/Ultimate_DarkSHADER_Pack.zip

It actually contain these shaders:
01-Objects-No Lights:
01 - Metal 1.1 [Emailce].dsproj
02 - Hologram 1.2 [Ninja Matt].dsproj
03 - PhongHologram.dsproj
04 - Refraction [Evolved][SM2.0].dsproj
05 - Offset Mapping [Evolved][SM2.0].dsproj
09 - Grass 1.0 [Ninja Matt].dsproj
10 - Cube [Evolved][SM1.1].dsproj
11 - UFO Glass [NVidia].dsproj
02 - Objects - Lighting
11 - Gloss [Preston Chaderton].dsproj
16 - Parallax 2.0 [Ninja Matt].dsproj
22 - ReliefMapping [Nvidia].dsproj
28 - Parallax Mapping [Evolved][SM2.0].dsproj

Of course, all these DarkSHADER projects contain the needed medias to work
If someone want to shader some shaders he've made with DarkSHADER, feel free to post a message here or send me directly the files with credits at: fred@odyssey-creators.com I'll add it in the next alpha/beta release of "Ultimate DarkSHADER Pack"

Regards,
Fred
Odyssey-Creators

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
greenlig
20
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 21st Feb 2007 03:02
Thanks Freddix!!! I had tried using some of the Ultimate shader pack but this has really helped.

Blender3D - GIMP - WINXP - DBPro
Olby
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 10th Mar 2007 13:20
Thanks Freddix for working on this,

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBPro 6.5
http://www.myspace.com/producerolby
The Nerd
19
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 10th Mar 2007 13:27
Very, very nice! Thank you so much! This will deffinately come in handy!

CronosGDL
17
Years of Service
User Offline
Joined: 6th Mar 2007
Location: Guadalajara Jalisco , Mexico
Posted: 11th Mar 2007 18:36
Thank you !!!
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 11th Apr 2007 21:26
@ Freddix - thanks...

Could you include as many water shaders as poss in this?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 11th Apr 2007 22:38
I will improve this pack during may ... I have not enough free time this month (Odyssey-Creators jobs to do ... my wedding on 28th april ... too tired ) ..

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
17
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 11th Apr 2007 22:46
Quote: "my wedding on 28th april "

I was married on the 29th

Terrain Generation has a whole new face.
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 12th Apr 2007 00:05
Quote: "I was married on the 29th "


Which month and year? Congratulations anyway!
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 12th Apr 2007 00:24
this year :p .... in 17 days...

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
17
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 12th Apr 2007 00:25
Last year, this month

Terrain Generation has a whole new face.
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 12th Apr 2007 01:30
@Alquerian : nice :p congratz for you

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Alquerian
17
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 12th Apr 2007 02:40
You too! Thanks Freddix

Terrain Generation has a whole new face.
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 12th Apr 2007 14:37
@ Freddix - could you put an/some water shader(s) in the pack?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 13th Apr 2007 11:13
I'll do that during may

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 13th Apr 2007 15:28
@ Freddix - excellent - thanks

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 26th May 2007 07:18 Edited at: 26th May 2007 07:18
Well I got two. I'm going to post the other after this. This one is a relief mapping shader I found. Its very nice looking. You will have to re apply the textures because dark shader hates me...

Hello

Attachments

Login to view attachments
Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 26th May 2007 07:19
This next one is the nvidia water shader(comes with fx composer). All textures are applied correctly on this one.

Hello

Attachments

Login to view attachments
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 27th May 2007 02:03
Thanks.
I will add them on the next DarkSHADER Pack release :p

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 27th May 2007 07:31
Sounds good. I'll look for some other shaders as well.

Hello
Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 27th May 2007 09:01 Edited at: 27th May 2007 09:02
Ok,two things.

1) The relief mapping shader isn't too good on character meshes or anything that has many faces,so its basicly just good for level geometry.

2) I've attached a normal map to depth map converter that came from the same site as a shader. This should help to use the relief map shader. Just drag the normal map over the exe and it will convert.

Hello

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-03-28 10:59:33
Your offset time is: 2024-03-28 10:59:33