I am a newcomer to modelling and animating, basically self-taught. I use DBPro and prefer to use the DBO format for my models. I have some questions I haven't been able to find answers to, and I'm hoping you experienced people can help.
I have a model of a boy (it's attached, should you need to see the issues I'm about to talk about) that I made in Wings3D. I then planned to import it into Blender for animation / touchup. Well, firstly, here is one problem: when editing in Wings, rotating an object [limb] is simple - the object rotates around it's center. But when it's imported into Blender, all limbs rotate around a central point - the center of the object is the same for all objects. When you're trying to do basic keyframe, limb-based animation, that makes things very inconvenient. I've tried a number of file formats, all do the same thing, so it's apparently how Wings exports the object.
So my first question is, is there any way to either:
- Make Wings export so that the center of each limb is in the middle of that limb, instead of at 0,0,0?
- Or, is it possible to make Blender automatically move the point to the center of the limb after it has been imported?
My second question: is there any way to get Blender to make one limb the parent of another in such a way that rotating the parent affects the angle of the child?
My third question: Should I be using limb based animation, or can you tell me how to set up "boned"
animation (if you think that would work better)
I know that was a long read, sorry
Thanks,
TD
"Variables won't, constants aren't."